The Fluid and Adaptable Plasmoid Race in D&D 5e

Plasmoids are not an official race in Dungeons & Dragons 5th edition, but they can be found in some homebrew materials.  In spell jammer, the wizards of coasts are blessed with many fun options. The new race that is highly interesting for players in the Ooze race is known as plasmoids. Plasmoid 5e are the hallmarks of ooze, consisting of the amorphous nature. If you want to know how this new race enters the DND campaign, you should read the complete article with all the facts below.

Check also: All D&D Races

Plasmoid 5e

Plasmoids are ooze creatures that exist in the wild space depth. These creatures mold amorphous bodies into several shapes, making them humanoids. They are a unique character race, as not many effects and spells are target oozes. The Plasmoid 5e is combined with the ability to squeeze by small holes, hold their breath, and shape their bodies can result in different playstyles. as well as you can read the all dnd races in the dungeons and dragons game.

  • Ability Score Increase: Plasmoids are fluid and amorphous creatures. They have a +2 bonus to Constitution but suffer a -2 penalty to Wisdom due to their lack of a solid form.
  • Size: Plasmoids can change their shape and size to fit into tight spaces or manipulate their surroundings. They are considered Small or Medium-sized at the DM’s discretion.
  • Speed: Plasmoids have a base speed of 30 feet.
  • Shapechanger: Plasmoids can change their shape at will. As an action, they can transform into any creature or object that is the same size category as them. They retain their ability scores but gain the physical characteristics of the new form.
  • Fluid Form: Plasmoids are immune to being grappled and cannot be restrained. They are also immune to poison and disease.
  • Regeneration: Plasmoids have the ability to heal quickly. They regain 1 hit point at the start of their turn if they have at least 1 hit point remaining.
  • Amorphous Mind: Plasmoids are immune to psychic damage and are resistant to charm, fear, and other mind-affecting effects.
  • Languages: Plasmoids can speak Common and one other language of their choice.

These are just some suggestions for creating a Plasmoid race in D&D 5e. It’s important to note that homebrew materials should be approved by the DM and balanced with other races in the game.

Plasmoid 5e (5th edition) race in dnd races

A way to play the plasmoid 5e

Unfortunately, the homogenizing nature of the new race in DND is that it loses the flavors. But the major problem is that the book provides no support while playing the plasmoid.

Roleplaying as plasmoid

Due to the lack of iore, there is less information on the origin and history of the plasmoid race. This provides the blank slate to roleplay in terms of background. Well said, you can get some choices in terms of nature. It will be fun to focus straight on amoeba-like traits of Plasmoid 5e that consist the

  • Uncomfortably, slowly consuming food via osmosis
  • Gather the mundane objects stuck
  • Take the rock or puddle form during sleep
  • Being able to gather the breather for long term

Plasmoid names

The adventure in space in spellajmmer does not give the name suggestions on a plasmoid. Unfortunately, this is the departure from previous additions as harengon from witchlight.

Even though this race is considered in the new version, 5th of DND, there are still no suggestions on Plasmoid 5e names, so they are pulled from the previous versions. If you want name suggestions, you can use the name generator that offers you various options under the type of gibberish you think in sci-fi settings.

Advantages

  • Shapechanging: Plasmoids have the ability to transform into any creature or object that is the same size category as them, which can provide a lot of versatility in different situations.
  • Immune to Grapples and Restraints: Due to their fluid form, Plasmoids cannot be grappled or restrained, which can make them difficult to pin down in combat.
  • Regeneration: Plasmoids have the ability to heal quickly and regain 1 hit point at the start of their turn if they have at least 1 hit point remaining, which can be useful for staying alive in battle.
  • Immune to Psychic Damage: Plasmoids are immune to psychic damage and are resistant to charm, fear, and other mind-affecting effects, which can be helpful in resisting certain spells and abilities.
  • Adaptable: Plasmoids can change their shape and size to fit into tight spaces or manipulate their surroundings, which can make them useful in a variety of situations

Conclusion

Plasmoid 5e is another new race in spelljammer in adventure in space. This may be cool for all, but some people take the plasmoid as cake. They love the ability of plasmoids to be amorphous. There were also some strange and fun playing opportunities when we talked about the absorbing process of things and taking different forms.

Check also: Goliath 

Q: What is the creature type of plasmoid 5e

The creature type of plasmoid is ooze, which normally targets humanoids. It can permit the plasmoids to avoid the spell effects.

Q: What is the capacity of a plasmoid to breathe for hold?

The plasmoid can hold the breath for 1 hour. One hour is not much time if you are involved in an underwater adventure, but this trait will be used in different situations.

Q3: What is the size of plasmoid 5e

The size of plasmoid 5e is small and medium. You select the size when you choose this new race in DND. This plasmoid size permits you to fine-tune your build. Small sizes may also fit the plasmoid.

Since Plasmoids are a homebrew race in Dungeons & Dragons 5th edition, there may not be frequently asked questions about them. However, here are some possible questions that players might have about Plasmoids, along with their answers:

Q: What is a Plasmoid?

A: A Plasmoid is a homebrew race in D&D 5e that represents a fluid and amorphous creature that can change its shape at will.

Q: Can Plasmoids be any shape or size?

A: Yes, Plasmoids can change their shape and size to fit into tight spaces or manipulate their surroundings. They are considered Small or Medium-sized at the DM’s discretion.

Q: Are Plasmoids immune to grapples and restraints?

A: Yes, Plasmoids are immune to being grappled and cannot be restrained due to their fluid form.

Q: Do Plasmoids regenerate health?

A: Yes, Plasmoids have the ability to heal quickly. They regain 1 hit point at the start of their turn if they have at least 1 hit point remaining.

Q: Are Plasmoids immune to psychic damage?

A: Yes, Plasmoids are immune to psychic damage and are resistant to charm, fear, and other mind-affecting effects due to their amorphous mind.

Q: Can Plasmoids speak languages?

A: Yes, Plasmoids can speak Common and one other language of their choice.

Q: Can Plasmoids change their abilities when they change form?

A: No, Plasmoids retain their ability scores when they change their form, but gain the physical characteristics of the new form.

Q: Are Plasmoids overpowered?

A: It depends on how they are balanced in the game. Homebrew races should be approved by the DM and balanced with other races in the game to ensure fairness and enjoyment for all players.

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