The Satyr is one of the first non-humanoid playable races. Satyrs are a fascinating mythological creature, famous in Greek folklore, Shakespeare’s works, and even in extra modern-day works like Chronicles of Narnia. While there’s a bit extra to them, they can greatly be summarized as goat-people fey who love to party.
Beyond that, Dexterity and Charisma is a novel pairing that works for pretty a few builds, and the Satyr’s different characteristics come with a lot of exciting flavors. Satyrs are Fey alternatively than humanoids (this is now not the first occasion of this; centaurs predate satyrs considerably), so you’re immune to spells like Hold Person, however, you may also have greater trouble with spells like Banishment. Mirthful Leaps appears like a bizarre “ribbon” capability with little mechanical impact, however, you can use it to soar over areas that are challenging terrain, permitting you to go about in fight greater effortlessly in some cases.
If a satyr has even heard of a holiday, they are certain to rejoice it with a raucous party. Considering the massive quantity of celebrations and holy days throughout a number of cultures, Satyrs have greater than adequate excuses to indulge in their hedonistic tendencies.
By frolicking, satyrs carry up their cares and free themselves from disturbing the previous or the future. Revelry is how they wholly stay in each current moment. In their eyes, the excellent way to honor the gods is via experiencing all that existence has to provide with all of one’s senses.
Of course, due to the fact Satyrs in D&D 5e are so pushed via intuition and intuition, they are notoriously unpredictable. They nearly by no means reflect on the penalties of their movements and love to carry out the celebration of animals in others. Few matters are extra exciting than roping others into their revelry!
Satyrs in DnD 5e’s Monster Manual are admittedly missing in the description. They are rapidly described as chaotic revelers, although the supplied facts about their pipe skills are very pleasant to have.
It’s very unlikely that Satyrs are going to try to combat the party. They will very probably invite them to be part of their festivities and can also attempt to allure them if the characters decline.
- Armor Class: 14 (Leather Armor)
- Hit Points: 31 (7d8)
- Speed: 40 ft.
- Skills Perception: +2, Performance +6, Stealth +5
- Senses: passive Perception 12
- Languages: Common, Elvish, Sylvan
- Challenge: 1/2 (100 XP)
- Satyr Male Names: Apostius, Baucus, Cerbus, Helus, Kratius, Orthrius, Tolus, Zenus
- Satyr Female Names: Adelphia, Baccia, Bastia, Gila, Jasia, Lichia, Loxia, Yoria
- Satyr Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
- Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Random Height and Weight
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Despite solely having a CR of 1/2, Satyrs frequently journey in groups. If compelled to shield themselves, they use their horns to ram enemies or battle with shortswords and bows. One member of a crew of Satyrs can also have panpipes that they can use to allure the players.
Satyrs are exciting and dynamic creatures. Particularly for lower-level events that are much less in all likelihood to be resistant to their charms, Satyrs can create encounters that are memorable for the players. The characters likely won’t take into account and may additionally locate themselves with a lousy hangover, however you understand what they say: you solely stay once.
Q1.Understanding the mechanics of a satyr’s Mirthful Leaps trait?
You’ve obtained the mechanics right, however you need to pass with your toes to lengthy jump
Q2.Is the satyr’s Mirthful Leaps trait affected by means of leap multipliers?
Boots of Striding and Springing triple your unmodified soar distance.