A Guide to the Actor Feat 5e in Dungeons & Dragons

D&D 5e offers the Actor feat for characters skilled in duplicity and imitation. This accomplishment makes it easier for your character to take on many personalities, mimic voices, and fit in with other groups. The Actor Feat 5e accomplishment is broken out as follows:

In Dungeons & Dragons 5th Edition, the Actor feat is a character enhancement option that provides various benefits related to deception, mimicry, and social interaction. To take the Actor feat, a character must have a Charisma score of 13 or higher.

Unveiling the Actor Feat 5e in D&D

Unveiling the Actor Feat 5e in D&D

  • Charisma 13 or above is required.
  • When trying to pass for someone else, you get an advantage on the Charisma (Performance) and Charisma (Deception) tests.
  • You can imitate other people’s speech patterns or animal noises. The individual or the creature’s sound must be audible to you for at least 60 seconds. An opponent’s Charisma (Deception) check can refute a successful Wisdom (Insight) check, allowing a listener to discern that the effect is false.
  • Furthermore, if you know the language, you may flawlessly replicate the speech patterns and accent of a creature you hear speak for at least a minute, passing for a native speaker and making yourself appear from that specific area.

The advantages of the actor

Enhancements to charisma and charisma when pretending to be someone else are the main advantages of the actor feat. Characters involved in espionage, covert operations, or any other scenario where deception and disguise are crucial can benefit from this.

Imitating speech can help you hear the sounds of other living things. The ability to mimic the sounds of specific people or animals could open up new avenues for espionage or bargaining. Examining the wisdom of the person you’re listening to is crucial for achieving accomplishment.

Being someone else gives you an edge when it comes to passing tests to keep your identity a secret. Staying hidden or fitting in with a certain group is a breeze with this.

After absorbing a living being’s conversation for some time, characters are capable of flawlessly imitating its speech patterns and distinctive dialect. This may be appreciated by characters who are trying to fit in with specific cultural or geographical settings.

There are ideas for growing your characters

Actor feats are often utilized by Actors and rogues. Being capable of conjuring up tricks and fitting in could make all the difference when joining a rival group, a criminal organization, or a prestigious court.

Actor Feat helps characters involved in espionage, surveillance, or assassination missions. Working secretly is easier with the advantage of mimicking voices and evading notice.

The Actor Feat can aid characters on diplomatic missions in integrating culturally. Being able to communicate in multiple languages can be beneficial when dealing with animals that speak different dialects.

There are possibilities for role-playing

The actor skill opens up a lot of possibilities for role-playing. Characters are capable of successfully assuming multiple identities to join in on intricate social interactions, form alliances, or cause trouble. Furthermore, it cultivates imagination and problem-solving abilities as players must navigate through scenarios where deception and disguises are crucial.


The Actor feat can be customized to best suit the story and tone of the campaign by Dungeon Masters. Players and DMs need to discuss how the Actor feat will be used in the particular campaign, just as they would with any other feat.


Q: What are the prerequisites for taking the Actor feat in D&D 5e?

The Actor feat requires a character to have a Charisma score of 13 or higher.

Q: How do the advantages of Charisma (Performance) and Charisma (Deception) check work?

When attempting to pass for someone else, the character with the Actor feat gains an advantage on Charisma (Performance) and Charisma (Deception) checks. This means they roll two d20s and take the higher result.

Q: Can the mimicry ability of the Actor feat imitate any sound?

The character can imitate other people’s speech patterns or animal noises. The sound must be audible to them for at least 60 seconds. However, the Dungeon Master has discretion in determining what sounds are reasonable for imitation.

Q: How does the interaction between Wisdom (Insight) and Charisma (Deception) checks work about mimicry?

An opponent can make a Charisma (Deception) check against a successful Wisdom (Insight) check to discern that the mimicry effect is false.

Van Richten’s Guide To Ravenloft PDF Official Download

As one of the few Dungeons & Dragons gamers who has by no means run Curse of Strahd, I wasn’t honestly excited about Van Richten’s Guide to Ravenloft. The book’s announcement made me joyful for those who do love horror, however, I decided upon the steampunk grit of Eberron and the whimsy of Theros. I additionally wasn’t certain how the gradual burn nature of popular thrillers of horror ought to work inside the combat-oriented policies of D&D 5E. So it is a lot to my shock to say that I honestly prefer to run a horror marketing campaign now.

Check alsoD&D 5e Player’s Handbook PDF

Van Richten’s guide to Ravenloft PDF

Van Richten’s Guide to Ravenloft serves mostly as a Dungeon Master’s introduction to D&D’s nightmare settings. Called the Domains of Dread, everyone is dominated over through a villainous Darklord and is separated from the traditional sword-and-sorcery geographical regions by using an ever-present mist. Adventurers who enter the mist are definitely at the mercy of the Dark Powers, giving the DM free reign to concern gamers to any domain’s subgenre of horror. With consent, of course, as Van Richten reminds the reader of the distinction between exciting thrills and the use of a person’s phobias to torture them.



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Today Van Richten’s Guide to Ravenloft is out for D&D 5e. This sourcebook collects inside it data on the Domains of Dread, horror-themed geographical regions for gamers to explore, as nicely as the legit publications of Gothic Lineages, new subclasses, and thoughts for DMs to scare their players. While there are extra than ample records about all of the special kinds of horror you can immerse your gamers in, from the Vampire ridden lands of Barovia to Catch the dreaming domain, what we’re going to seem to be at right here is some of the enjoyable and fascinating DM equipment that is supplied to assist immerse your gamers in fear.

The DM Tools part of Van Richten’s Guide to Ravenloft has lots of pointers about how to use survivors consisting of how to play them, and the one-of-a-kind training they can play; Apprentice, Disciple, Sneaks, and Squires. These instructions are reminiscent of the sidekick mechanics, it is a way to construct an NPC persona besides desiring to go as some distance as constructing their personal stat sheet, however now not as little as the use of a four hp Commoner stat block. These survivors even have their personal skills and abilities.

Check also5e Artisan’s Tools

Another neat DM Tool that is delivered in Van Richten’s Guide to Ravenloft is Seeds of Fear. Working in a similar way to a character’s flaws these are triggers that the participant is aware of when encountered will scare their character. Some examples given are a concern of storms, tight spaces, or that feeling of a reflection searching lower back at you. Your personality would not want to start, or quit the session with any Seeds of Fear however can be used to develop or structure your character’s growth.

Normal personality increase can be performed after a dozen persona sessions, however, these very without difficulty described elements of a persona can be used for rapid growth. Obviously, if every person in the celebration is continuously gaining and dropping fears the impact will be misplaced so nonetheless use it in moderation.

Lava in DnD 5e: Damage, Rules & How to deal with it

The angle that actually exposes the factors that consider is approaching lava where it was completely made in the system. It makes perfect time on the airflow and some electiveness on wearing the factors. It was considered on some facts that range on collecting the hydrogen sulfide gasses. It was made to process things that totally made the toxic flames focus on the fall into which the heat was made on getting realistic thighs.

Lava in DnD 5e

The heat is completely made on treating the toxic one where the facts are utilized in the system. The objects that are said to get the ranges in which the distance is are probably made on to the case where the lava drops out of the distances. It was made on intensity where the huge work is processed on some light that gets the miles out of the system on the reaching towards the distance.

How does the lava approach?

It is highly said to survive on the internal body where the lava flows towards the heat. It radiates on getting more sources from which the solid-state is made on fortune things where it has fallen on particular things in creating the adventures. It returns to make the adventure on the time that actually bothers the discussion that is made through this in focusing on the virtual regions.

The players had to get the instant things that range to burn the suggestions on the system. It creates the simple or some things that are said to create the work in a simple way to access it. It was finally made on instant things to reach on to the occasions. It is very important on getting a sight that avoids the real things of movements.

It was said to expose the things that are made on creating the burns at the level of saving the constitutions for a different purpose. The characters that are said to be quick enough are made on creating the creature to get the medium things on the source. It was named as the effects that range to get the magical things on healing over the lava that succeeds in the process.

More about the Lava damage in 5e

  • It just exposes itself and it makes the throw that suffers on magical healing in the speed to get the immunity things.
  • As it was processed on fire it works on the automatic resistance where it processes to make the damage on creating the healing and it surrounds completely.
  • While just exposing the real and the magical ones are made on moving the speed to reach on heavy armor on the creating the fire damage to the players.
  • It was totally made to suffer the whole system in which the immunity is made for collecting the heavy things that are made in getting the magical healing powers.
  • It makes the creatures bring out the resistance that is processed on saving towards the damage system in creating that brings in working on to
  • They make the attack roll on damaging the healthy creature.

The Shove Action in DnD 5E: How & When to Push for Advantage

Shove action is a term used in Dungeons and Dragons Fifth Edition to describe an attack action that costs 5 feet of movement and can shove an opponent.

Shove Action in DnD 5E

This blog post talks about the different effects that shove have on opponents depending on their size, what they are being shoved into, and whether or not they pass the shove’s saving throw.

What causes Shove Action in DnD 5E?

The shove action basically only exists because other player characters (PCs) kept hitting each other with their little tiny tiny arms when it was time for melee combat. As a result, this attack was invented for PCs who can’t move 10 feet within an opponent’s reach to hit them with anything else.

Different Effects of Shoves

A Shove Action in DnD 5E can have different effects on opponents depending on their size. They are being shoved into, and whether or not they pass the shove’s saving throw. These different effects include: sliding through squares adjacent to the attacker until reaching an empty square.

The moving distance is equal to half of the attacker’s speed directly away from the attacker. And being moved at a distance equal to half of the attacker’s speed in a direction chosen by the attacker. If an opponent is shoved into a wall that does not have sufficient space for them to enter, they take damage as normal for the collision but are not considered to be grappled by that wall.

Ranged Shoves

If an attack with a range of 30 feet is made on an opponent that is within that range, they are considered to be shoved as if they were in melee with the attacker. The attacker may choose to force their target in one of the ways. Through squares adjacent to them until they reach an empty square. This way makes it possible for them to move to a location where they can continue combat as desired.

Two-Weapon Shove

This is a special type of shove that is only possible with the use of two weapons. Using a two-weapon shove attack counts as an attack for both weapons if the attacker uses two hands to wield them, or as a single attack if the attacker uses one hand to wield them. This move can cause opponents to be shoved in any direction chosen by the attacker, including straight into walls. Though due to the potential for damage from this, this may not be their desired action. Opponents who make their saving throw take normal shove damage and are not forced into solid objects but those who fail their save take double shove damage and are forced into that object.

Final Verdict

Two-weapon Shoves in DnD 5E are even more effective with a feat like Great Weapon Master. Make sure to put that into your character build. There are times when you need to push a target 5 feet in a specific direction and you’re wondering if you can Shove a creature. Shove always directs the object away from you. Some DMs may allow you to shove a target sideways, but the rules for Shove in the Player’s Handbook do not support this. It’s a great place for your DnD game!

The Glaive 5e Guide in Dnd

This is a very simple and straightforward RPG, designed to be fast and easy to set up. It’s also suitable for new players as it has a detailed rulebook with no character sheets. It utilizes d20 dice instead of the more complex 2d6 or 2d10 systems they often use. You don’t have to worry about things like classes, races, and levels, or expensive material like books!

The Glaive 5e 

Since this system is streamlined for a quick-and-easy setup, it works well with public events from conventions and social games too! Pragmatic playability makes this system suitable for anyone wanting to try something new but doesn’t want the hassle of setting up their own campaign.

What is a glaive 5e? 

Glaives are beings who have been granted the powers of gods. These gods have, for whatever reason, chosen to give these powers to glaives instead of their own children. The powers a glaive has is determined by which god they were gifted by, and how many blessings they earned from them throughout their life. A glaive may receive more than one blessing from a god and even different types such as physical or magical.


A glaive is considered to be in an event when they’re part of a public event for entertainment, or part of an encounter where all the characters involved—including the players—are in some kind of “danger. ”


A glaive undertakes an adventure when they have been tasked with solving a problem that has arisen in their homeland, or where they have been hired by someone else to solve a problem in the name of another.


Encounters are opportunities for characters to show off their powers. They can be very simple or very complex, and often involve some kind of reward for success. These encounters can be set up as one-sided just the PCs compete against each other. Or mutual (the characters might not win but they must both lose. Some of these encounters can be very important, although they aren’t essential to the story.

A glaive 5e is raised in a village or found on the path. They are often wise and relatively kind. They can have many different special powers that they may have been granted by their god, but they are often reluctant to use them in public. Glaives usually live in a village with other glaives of various ranks, who help raise the glaive and teach them all they know about their religion and society.

Final Verdict

The Glaive RPG is a simple system designed for new players and public gaming. With some minor changes, it would be quite easy to convert this game to your own campaign setting. Its rules are very quick to learn and the whole system is contained in a single PDF file. If you’ve ever played an RPG with something like DnD or many smaller systems like Pathfinder then you’ll probably notice some differences between them. It also has little support from the creators other than seasonal newsletters sent out to subscribers of their mailing list which updates them on what’s new with the glaive.