DnD Races Overview: A Full List of Races Available in D&D

DnD Races refer to the various humanoid species or creatures that players can choose to play as their characters in the game. Each race has its distinct characteristics, abilities, and lore within the D&D universe. Players can select a race for their character to customize their abilities and role in the game. Some of the most common D&D races include Humans, Elves, Dwarves, Halflings, Gnomes, Half-Elves, Half-Orcs, and Tieflings. Each race has its unique set of traits, abilities, and features that can affect their stats, skills, and abilities in the game.

Players can choose their character’s race based on their personal preferences or optimize their gameplay style. The choice of race can also impact the character’s backstory, personality, and motivations. Overall, D&D races offer players a diverse range of options to customize their characters and immerse themselves in the game’s fantasy world.

The DND Races are noble and proud but come across as pompous and self-righteous to those ignorant of their struggles on the surface. Will and Brian talk about the complexity of role-playing these aquatic fish folk this week on The Dungeoncast! If you are here to know the complete All 5e races list of different roles of the game, we are here to provide the most searched and refined results. Just have a glance. 

The race may be a rule out Dungeons & Dragons concerning the fantasy species or ancestry of a personality. Popular races include humans, elf, dwarves, and halflings. In Dungeons & Dragons, a player creates their character selected from one among many fantasy species referred to as “5e races

Every Edition of Dungeons and Dragons has introduced some fabulous chances to play different races as Player Characters. Monsters that previously had room only as NPCs, now can become a part of the journey permanently and become the star of the show. That’s perfectly progressive, and so, to celebrate this racial diversity, I present to you my choices for the best race to be played for each class in D&D.


Dnd Races 5e


dnd races 5e (5th edition)

RaceAbility ScoreDarkvisionSizeSource
AarakocraDexterity +2, Wisdom +2MediumDMG
AarakocraDexterity +2, Wisdom +1MediumEEPC
EGW
AasimarWisdom +1, Charisma +260MediumDMG
Aasimar (Fallen)Charisma +2, Strength +160MediumVGM
EGW
Aasimar (Protector)Charisma +2, Wisdom +160MediumVGM
EGW
Aasimar (Scourge)Charisma +2, Constitution +160MediumVGM
EGW
BugbearStrength +2, Dexterity +160MediumERLW
BugbearStrength +2, Dexterity +160MediumVGM
EGW
BullywugIntelligence -2, Charisma -2MediumDMG
CentaurStrength +2, Wisdom +1MediumGGR
CentaurStrength +2, Wisdom +1MediumMOT
ChangelingCharisma +2, Any other +1MediumERLW
Custom LineageAny +260Small or MediumTCE
DhampirAny +2 and any other +1 OR Any three unique +160Small or MediumVRGR
DragonbornStrength +2, Charisma +1,MediumPHB
Dragonborn (Chromatic)Any +2 and any other +1 OR Any three unique +1MediumFTD
Dragonborn (Draconblood)Intelligence +2, Charisma +160MediumEGW
Dragonborn (Gem)Any +2 and any other +1 OR Any three unique +1MediumFTD
Dragonborn (Metallic)Any +2 and any other +1 OR Any three unique +1MediumFTD
Dragonborn (Ravenite)Strength +2, Constitution +160MediumEGW
Dwarf (Duergar)Constitution +2, Strength +1120MediumMTF
SCAG
Dwarf (Hill)Constitution +2, Wisdom +160MediumPHB
Dwarf (Mark of Warding)Constitution +2, Intelligence +160MediumERLW
Dwarf (Mountain)Constitution +2, Strength +260MediumPHB
Elf (Drow)Dexterity +2, Charisma +1120MediumPHB
Elf (Eladrin)Dexterity +2, Intelligence +160MediumDMG
Elf (Eladrin)Dexterity +2, Charisma +160MediumMTF
Elf (High)Dexterity +2, Intelligence +160MediumPHB
Elf (Mark of Shadow)Dexterity +2, Charisma +160MediumERLW
Elf (Pallid)Dexterity +2, Wisdom +160MediumEGW
Elf (Sea)Dexterity +2, Constitution +160MediumMTF
EGW
Elf (Shadar-kai)Dexterity +2, Constitution +160MediumMTF
Elf (Wood)Dexterity +2, Wisdom +160MediumPHB
FairyAny +2 and any other +1 OR Any three unique +1SmallWBtW
FirbolgWisdom +2, Strength +1MediumVGM
EGW
Genasi (Air)Constitution +2, Dexterity +1MediumEEPC
EGW
Genasi (Earth)Constitution +2, Strength +1MediumEEPC
EGW
Genasi (Fire)Constitution +2, Intelligence +160MediumEEPC
EGW
Genasi (Water)Constitution +2, Wisdom +1MediumEEPC
EGW
Gith (Githyanki)Intelligence +1, Strength +2MediumMTF
Gith (Githzerai)Intelligence +1, Wisdom +2MediumMTF
GnollStrength +2, Intelligence -260MediumDMG
Gnome (Deep)Intelligence +2, Dexterity +1120SmallMTF
Gnome (Deep)Strength +1, Dexterity +2120SmallDMG
Gnome (Deep/Svirfneblin)Intelligence +2, Dexterity +1120SmallSCAG
EEPC
Gnome (Forest)Intelligence +2, Dexterity +160SmallPHB
Gnome (Mark of Scribing)Intelligence +2, Charisma +160SmallERLW
Gnome (Rock)Intelligence +2, Constitution +160SmallPHB
GoblinStrength -2, Dexterity +260SmallDMG
GoblinDexterity +2, Constitution +160SmallERLW
GoblinDexterity +2, Constitution +160SmallGGR
GoblinDexterity +2, Constitution +160SmallVGM
EGW
Goblin (Dankwood)Dexterity +2, Wisdom +160SmallAWM
GoliathStrength +2, Constitution +1MediumVGM
EEPC
EGW
IDRotF
GrimlockStrength +2, Charisma -2MediumDMG
GrungDexterity +2, Constitution +1SmallOGA
Half-ElfCharisma +2, Any other +1 x 2,60MediumPHB
Half-Elf (Variant; Aquatic Elf Descent)Charisma +2, Any other +1 x 2,60MediumSCAG
Half-Elf (Variant; Drow Descent)Charisma +2, Any other +1 x 2,60MediumSCAG
Half-Elf (Variant; Mark of Detection)Wisdom +2, Any other +160MediumERLW
Half-Elf (Variant; Mark of Storm)Charisma +2, Dexterity +160MediumERLW
Half-Elf (Variant; Moon Elf or Sun Elf Descent)Charisma +2, Any other +1 x 2,60MediumSCAG
Half-Elf (Variant; Wood Elf Descent)Charisma +2, Any other +1 x 2,60MediumSCAG
Half-OrcStrength +2, Constitution +160MediumPHB
Half-Orc (Mark of Finding)Constitution +1, Wisdom +260MediumERLW
Halfling (Ghostwise)Dexterity +2, Wisdom +1SmallSCAG
Halfling (Lightfoot)Dexterity +2, Charisma +1SmallPHB
Halfling (Lotusden)Dexterity +2, Wisdom +1SmallEGW
Halfling (Mark of Healing)Dexterity +2, Wisdom +1SmallERLW
Halfling (Mark of Hospitality)Dexterity +2, Charisma +1SmallERLW
Halfling (Stout)Dexterity +2, Constitution +1SmallPHB
HarengonAny +2 and any other +1 OR Any three unique +1Small or MediumWBtW
HexbloodAny +2 and any other +1 OR Any three unique +160Small or MediumVRGR
HobgoblinConstitution +2, Intelligence +160MediumERLW
HobgoblinConstitution +2, Intelligence +160MediumVGM
EGW
HumanStrength +1, Dexterity +1, Constitution +1, Intelligence +1, Wisdom +1, Charisma +1MediumPHB
Human (Mark of Finding)Constitution +1, Wisdom +260MediumERLW
Human (Mark of Handling)Wisdom +2, Any other +1MediumERLW
Human (Mark of Making)Intelligence +2, Any other +1MediumERLW
Human (Mark of Passage)Dexterity +2, Any other +1MediumERLW
Human (Mark of Sentinel)Constitution +2, Wisdom +1MediumERLW
Human (Variant)Any +1 x 2MediumPHB
KalashtarWisdom +2, Charisma +1MediumERLW
KenkuDexterity +260MediumDMG
KenkuDexterity +2, Wisdom +1MediumVGM
EGW
KoboldDexterity +2, Strength -460SmallDMG
KoboldDexterity +260SmallVGM
LeoninStrength +1, Constitution +260MediumMOT
LizardfolkStrength +2, Intelligence -2MediumDMG
LizardfolkConstitution +2, Wisdom +1MediumVGM
LocathahStrength +2, Dexterity +1MediumLR
LoxodonConstitution +2, Wisdom +1MediumGGR
MinotaurStrength +2, Constitution +1MediumGGR
MinotaurStrength +2, Constitution +1MediumMOT
OrcStrength +2, Intelligence -260MediumDMG
OrcStrength +2, Constitution +160MediumEGW
OrcStrength +2, Constitution +160MediumERLW
OrcStrength +2, Constitution +160MediumVGM
OwlinAny +2 and any other +1 OR Any three unique +1120Medium or SmallSCC
RebornAny +2 and any other +1 OR Any three unique +1Small or MediumVRGR
SatyrCharisma +2, Dexterity +1MediumMOT
Shifter (Beasthide)Constitution +2, Strength +160MediumERLW
Shifter (Longtooth)Strength +2, Dexterity +160MediumERLW
Shifter (Swiftstride)Dexterity +2, Charisma +160MediumERLW
Shifter (Wildhunt)Wisdom +2, Dexterity +160MediumERLW
Simic HybridConstitution +2, Any other +160MediumGGR
SkeletonDexterity +2, Intelligence -4, Charisma -460MediumDMG
TabaxiDexterity +2, Charisma +160MediumVGM
EGW
TieflingCharisma +2, Intelligence +1,60MediumPHB
Tiefling (Asmodeus)Charisma +2, Intelligence +1,60MediumMTF
Tiefling (Baalzebul)Charisma +2, Intelligence +1,60MediumMTF
Tiefling (Dispater)Charisma +2, Dexterity +160MediumMTF
Tiefling (Fierna)Charisma +2, Wisdom +160MediumMTF
Tiefling (Glasya)Charisma +2, Dexterity +160MediumMTF
Tiefling (Levistus)Charisma +2, Constitution +160MediumMTF
Tiefling (Mammon)Charisma +2, Intelligence +1,60MediumMTF
Tiefling (Mephistopheles)Charisma +2, Intelligence +1,60MediumMTF
Tiefling (Variant; Devil's Tongue)Intelligence +1, Choose Dexterity or Charisma +260MediumSCAG
Tiefling (Variant; Hellfire)Intelligence +1, Choose Dexterity or Charisma +260MediumSCAG
Tiefling (Variant; Infernal Legacy)Intelligence +1, Choose Dexterity or Charisma +260MediumSCAG
Tiefling (Variant; Winged)Intelligence +1, Choose Dexterity or Charisma +260MediumSCAG
Tiefling (Zariel)Charisma +2, Strength +160MediumMTF
TortleStrength +2, Wisdom +1MediumTTP
EGW
TritonStrength +1, Charisma +1, Constitution +160MediumMOT
TritonStrength +1, Charisma +1, Constitution +160MediumVGM
TroglodyteStrength +2, Constitution +2, Intelligence -4, Charisma -460MediumDMG
VedalkenIntelligence +2, Wisdom +1MediumGGR
VerdanConstitution +1, Charisma +2SmallAI
WarforgedConstitution +2, Any other +1MediumERLW
Yuan-ti PurebloodCharisma +2, Intelligence +160MediumVGM
ZombieStrength +1, Constitution +2, Intelligence -6, Wisdom -4, Charisma -460MediumDMG

In our look for the best combos of race/class, I found a good deal of debate and really few facts, so these combos are based, partially on game mechanics, but totally on my very own opinion. Also, in 5e, Humans are the most advantageous race of all with a +1 on all their statistics.

So we aren’t discussing why humans are the best race to play. That Is Boring Instead, we’ve arranged the combos from most well-liked to least popular class, as determined by the D&D Beyond list of most well-liked character classes and races. There are a lot of races in Dungeons and Dragons, and players are given total freedom to select the one they like best to roleplay.

Dungeons and Dragons is one of the most excellent online games that has become even much better with the addition of new features in its 5th edition. Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. The following 5e races will be very helpful for Playing the Dungeons and Dragons game. 

  • So what are the D&D 5E Races and what are they like? What are the differences? What makes them unique? We’ll give you some insight
    into what they play like, (metal clinking) what goes best with them, and if they’re right for you.

The standard D&D 5E Races are


One of the first decisions you have to make about your character is what type of race they’re going to be. The Player’s Handbook gives you more than enough information on this, but it doesn’t give you a lot of practical information about these Races, and so that’s what we’re gonna go over in this article.

Character 5e Races for Dungeons & Dragons (D&D)

Dnd races



Human


Human 5e race in dnd races

Leading up with one of the most adaptable and very ambitious 5e characters, the human is the one who is known as an innovator and pioneer of the game. They are one of the youngest players of D&D 5e Races who will help you in discovering new things in every step of your game. Moreover, along with discovering some outstanding projects there, they are great learners and familiar with various.

Ability Score Increase: Humans gain a +1 bonus to all ability scores. This represents their broad range of talents and adaptability.

  • Age: Humans reach adulthood in their late teens and can live into their 70s.
  • Alignment: Humans’ alignment tendencies vary widely, reflecting the diversity of their societies.
  • Size: Humans are medium-sized creatures.
  • Speed: Humans typically have a base walking speed of 30 feet.
  • Languages: Humans can speak, read, and write Common and one additional language of their choice. The choice of the additional language often depends on the human’s cultural background.

Humans 5e have the shortest lifespan of any Race in D&D and that can easily be seen in their ambition. They’re driven by things like conquest, trade, and innovation, and humans have a strong social institution that helps preserve their culture over many generations. Possibly one of the reasons that they’re so often played is that humans get a plus one to every one of their ability scores, and this is a very good bonus to start with. Especially if you’re a new player. 

They also have a base walking speed of 30 feet, and they get an additional language to learn when they start out. So what are the best classes to use with the human in 5E? Well, They’re kind of a jack of all trades, so they can go well with just about any class you pick, although it seems to be the most common way to play a human is to be a human fire, that’s sort of a stereotypical, cliche character to play in D&D 5E. 

Human

Variant Human: In addition to the standard human traits, some campaigns allow players to choose the Variant Human option. This option allows the player to gain a +1 bonus to two different ability scores, choose a skill proficiency, and gain a Feat at 1st level.

Diverse Cultures: Humans in D&D come from a wide variety of cultural backgrounds, and their abilities and attributes may be influenced by their specific heritage. The Player’s Handbook provides guidelines for variant human traits based on these cultural backgrounds.

Adaptability: Humans are known for their adaptability and can excel in various classes and roles. Their flexibility makes them a popular choice for players who want a broad range of options for their characters.


Aasimar


In Dungeons & Dragons 5th Edition, Aasimar is a celestial-inspired race with divine ancestry. Aasimar are typically associated with angelic or other celestial beings, and they often possess traits that reflect their celestial heritage

Being known as the guardians of the law, Aasimar 5e is the name that can help you strike at evil with the help of patrons. Aasimar is one of the most popular characters of the D&D 5e Races game that makes it easy to take down justice for you.

  • Vision: Darkvision
  • Homeland: Prime Material, Plane, Celestial Planes
  • Language: Common, Celestial
  • Subraces: Deva
  • Size: Medium
  • Tag: Aasimar
  • Type: Humanoid
  • Hair colors: Red, blonde, brown, black, silver
  • Eye Color: Pupil-less pale white, gold, gray, or topaz
  • Skin colors: Pale to dark brown, emerald, gold, silver
  • Average Height Male: 5′ – 7’4″ (150–220 cm) Female: 4’7″ – 6’11” (140–210 cm)
  • Average Weight Male: 124–280 lbs. (56.2–127 kg;
  • Female: 89–245 lbs. (40.4–111 kg)
Aasimar 5e (5th Edition) Race in D&D Races

They stiffly fight against injustice and ensure to creation of the right environment in the game. They are the real upholders of good and right things and also include some special powers to fight against evil stiffly.

Aasimar

They can stand straight in various conditions even when they are being attacked by evil forces as well. These DND races of characters include different amazing talents and attributes such as charisma, healing hands, dark vision, celestial resistance, etc.

Subrace: Aasimar subraces provide additional customization options. The two most common subraces are the Protector Aasimar and Scourge Aasimar.

  • Protector Aasimar: They gain abilities associated with protection and healing, such as the ability to radiate an aura of light and fly for short distances.

  • Scourge Aasimar: They have abilities associated with divine wrath and can unleash radiant damage in a burst around them


Warforged


Warforged is another one of the most powerful races of D&D 5e Races that were created as a tool of war. Just like Golems, having the ability to learn and adapt to every atmosphere and war area, these are the creatures that become aware of the related field in just a shorter period.

  • Origin: Natural
  • Type: Humanoid
  • Tag’s: Construct
  • Vision: Normal
  • Homeland’s: Gontal, Lantan, Thay
  • Language: Common
  • Average Height: 6′ – 6’6″
  • Average Weight: 270 – 300 lbs

These creatures usually rose too against their masters, they usually fled the battlefield in between. They are peace-loving creatures, who are far away from the conflicts of wins and losses death and rebirth. Coming up with amazing powers, these creatures are quite enough to fearsome your enemies.

warforged 5e (5th edition) race in D&D

Warforgerd


Yuan-ti-Pureblood


  • Size: Medium
  • Type: Humanoid
  • Tag’s: Yuan-ti 5e
  • Vision: Darkvision
  • Average: Lifespan: 80 – 120 years
  • Homeland: Chult, Hlondeth, Tashalar, Western Heartlands
  • Languages: Yuan-ti, Common, Draconic, Abyssal
  • Favored: Climate Warm
  • Average Height: 4’7″ – 6’6″
  • Average Weight: 90 – 280 lbs.

Yuan-ti Pureblood 5e (5th Edition) DND

Having the appearance of snake-like creatures, Yuan-ti-Pureblood 5e is the race that is being developed from the remains of the decadent and ancient human empire. Isn’t it amazing? Entirely new powerful races are emerging from another dominant run.

The tracks include various talents and attributes including charisma, innate spell casting, magic resistance, dark vision, intelligence, and much more. Yuan-ti-Pureblood 5e is usually supposed to be one of the most intelligent races in the entire game as they have the sense to perceive what is going on in the war room.

Yuan-ti Pureblood


Dwarf


Dwar 5e races

Living in the kingdom of rich magic races, Dwarf 5e is the one who loves to live for their nation with enriched ancient grandeur. They belong to the mountain range, and hence their area of expectation is a high range, buried mines, and blazing forges.


These are probably the most well-known race in any fantasy piece of fiction out there. Uh, the dwarves are short, stout creatures and they’re usually less than five feet tall. Their life spans average around 350 years, they love forging their weapons and armor, love mining for precious resources, and fashioning jewelry. Most dwarves harbor a passionate hatred for things like orcs and goblins and other underlings like that.

They value family ties quite strongly, they’re kind of based on North’s, uh, cultures in that regard. Dwarves often adventure out of a desire for gold or looking for ancient armor and things like that. They are a great deal about their lineage.

Dwarves start with a plus two to the constitution; they have a base walking speed of 25 feet, this is probably due to their short stature, and dwarves can see in very dim light. They have bonuses to saving throws against poison, and poison damage, and have proficiencies with axes and hammers.


Dwarf Statistics


SizeMedium
TypeHumanoid
Tag’sDwarf


General Information Dwarf


VisionDarkvision
Average Lifespan350 years
Homeland’sPrime Material Plane
Language’sCommon, Dwarven
SubracesArctic dwarves,Gold dwarves, Gray dwarves, Shield dwarves,Urdunnir dwarves, Wild dwarves


Appearance


Average Height4 – 5 ft (1.2 – 1.5 m)
Average Weight150 lb (68 kg)
DistinctionsPhysically durable, insightful, primarily dwell underground, some females capable of growing beards

If we talk about its dedication, they are committed to clans and traditions and spend their entire life just doing the same. The Dwarf 5e races are much known for their skilled mining of stones and metals.

They are dwarf but broader and compact enough to weigh like a human. These creatures are usually powerful and sturdy with at least 2 feet of height but are owing to fighting against their enemies with double power.

Dwarf


Triton


  • Size: Medium
  • Type: Humanoid
  • Alignment: Usually Lawful good
  • Vision: Darkvision
  • Average Lifespan: 200 years
  • Favored: Climate Temperate
  • Language: Aquan, Common, Primordial
  • Favored: Terrain Aquatic
  • Average Height: 5 ft (1.52 m)
  • Skin Color: Silver, silver-blue
  • Hairstyles: Deep blue, green-blue

If you are willing to play with some established warriors of the game, Triton 5e is the one who is expertise as warriors of deep oceans. Not only the sea these races rule the land as well with fantastic strength and intelligence.

 

Triton 5e

If we talk about their looks, they are much similar to fish, and that is the only reason why they are known to be the civilization of the ocean. Being one of the most potent amphibians, these are some of the most powerful creatures who can control air and water with their superpowers.

Triton


Goliath


It is another one of the elusive and robust characters of the game that can help you win the game while facing various daily challenges easily. From living up on the top of mountains to achieving friendship goals with great ease, there are several things that Goliath D&D 5e can easily do for you.


Goliath Statistics


Name of the raceGoliath
SizeMedium


General Information


VisionNormal
Average LifespanUsually below century
Homeland’sThesk Mountains, Mountains of Copper, Sunrise Mountains, Icerim Mountains, Azirrhat
Language’sCommon, Giant, Dwarvish,Gol-Kaa
SubracesGargun


Appearance


Average Height7–8 ft. (2.1–2.4 m)
Average Weight280–340 lbs. (127–154 kg)
DistinctionsSkin mottled with dark patches,bony protrusions

Goliath 5e races

Moreover, their appearance also is somehow similar to mountains, and that is the only reason that they can roam around the different rocks and mountains fearlessly. With a great spirit of wind and their power to live in harsh conditions, these characters are suitable to earn their place in the tribe as well.

Goliath


Tabaxi


Having a human bodies with cat-like lookalikes they are one of the most mysterious races that can emerge from strange, distant, and unexpected islands in the game.

Tabaxi race for dnd 5e races

long with some puzzling features, these creatures are the one who loves to collect different and unique data they receive in their way. They keep their eyes on everything just like a cat does and also have great flexibility like a cat as well.

long with some puzzling features, these creatures are the one who loves to collect different and unique data they receive in their way. They keep their eyes on everything just like a cat does and also have great flexibility like a cat as well.

Tabaxi


Dragonborn


As the name suggests, these races are the successors of the dragon and walk proudly and confidently in different parts of the world. Embedded with half-humanoids and half-dragon features they are one of the most dangerous creatures in the game which are quiet enough to afraid people.

Dragonborn 5e races

Dragonborn 5e is being developed from the hatched eggs of a dragon and is considered to have some unique and distinguished features that no other races include. If handled properly, they can serve as one of the most faithful servants and are one of the real warriors of the game.

Dragonborn


Half-Elf


Walking around in two different worlds, Half-Elf is one of the most sophisticated races that includes the characters of both elf and human parents. Where they add features like curiosity and inventiveness, they are at the same time ambitious and sensible too.  Half-orcs get plus two to strength and one to the constitution, making them ample fighters. Their walking speed is 30 feet and they begin the game with an intimidation skill.

If half-orcs hit points go down to zero, they can choose to have them go down to one instead. This can only be used once, at which point he must have a long rest before regenerating the ability. This ability does not prevent an effect that causes death instead of merely reducing the hit points, however. When a half-orc player gets a critical hit, they can roll an extra damage die and add it to the critical hit damage. And what are the best 5E classes for half-orcs? Well, the most popular choice is the barbarian for obvious reasons. However, a fighter is a good choice as well.

These 5e races usually hold a deep place for nature and its related things and are having a great artistic taste for elves. Elves are beautiful creatures that live in forest villages. They’re kind of, uh, one of the more Tolkien-influenced parts of D&D, along with the dwarves, but we’ll get to them in a bit. They have life spans of up to 700 years and they’re slightly shorter than humans in terms of stature, with some of them being below five feet in height even.

Half-Elf 5e races

As we have mentioned to you earlier these are the perfect combination of ELF and human parents, they include the emotional and physical features of both as well. Attaining adulthood in a very timeless redemption they are one of the most family-oriented races, who love to live with their children and grandchildren.

Half-Elf


LizardFolk


LizardFolk is a unique combination of various features of lizards and folks that very much look like aligning with a stiff mindset.

Lizardfolk 5e

They are cold-blooded creatures with high intelligence and can help you stay safe from your enemies in the game. Fully passionate with hungry jaws, they bite their enemy and can hold their breath for extended hours.

Lizardfolk


Gnome


You can also call Gnome the kids of D&D 5e Races. Being talking about one of the most busybodies of D&D 5e Races, Gnome is the name that is well known for its exciting and enthusiastic nature.

They are one of the happiest and most cheerful races who love to live in communities and usually make loud sounds while laughing along with their partners near their residencies.

Gnome 5e (5th Edition)

Making investigations, creating and inventing new things, and playing all the time are some of the best features that describe their nature very well.

Gnome


Genasi


Being developed from a perfect combination of genies and mortals, these are another one of the most beautiful players in the game who look entirely different from humans with reddish, bluish, or greyish eye colors.

Genasi 5e races

Being embedded with various magical powers, these races are usually quite active in the mortal world. They are being featured to blend well with elements of the entire material plane.

Genasi


Aarakocra


Appearing like larger birds, Aarakocra is a real humanoid with a bird-like body that can easily attain a height of five feet when fully grown.

 

Aarakocra 5e

Appearing like larger birds, Aarakocra is a real humanoid with a bird-like body that can easily attain a height of five feet when fully grown.

Along with having long and narrow legs with tapered sharper talons they much appear to be avian. The feathery appearance matches somewhat of a parrot or eagle and they look quite majestic and dangerous at the same time.

Aarakocra


ELF


ELF are quite magical and long-lived creatures who are known to be the cynosure of all eyes of the D&D races. They exude the grace of this race that is supposed to be unmatched and love to live in places with heavenly and ethereally beautiful places. Most probably you can easily find them in the ancient forest and silvery spires.

Having loving and caring features, ELF can easily impress human beings. These are the symbols of perfection in the game that drift through the air with natural grace and fairy lights.

ELF


Tiefling


It is a humanoid belonging to the plane touch category that is usually greeted with a lot of stares and glares midway. Their looks are not good by their side and are ghastly, and that is the reason why they are usually insulted by other people. They remain prepared for cruel treatment.

tiefling 5e races

Although being one of the most favored characters of D&D 5e Races, they include a history of having evil ancestors. Tiefling is usually supposed to be born with the sins of their ancestors, and that is the only reason behind their ghastly appearance.

Tiefling


Bugbear


These are real nightmare creatures with hairy goblin body that makes them one of the very unique and powerful animals of D&D 5e Races. Along with having quick, agile, and powerful buildup, these are the creatures that are named after their akin nose and claws. As we have mentioned to you earlier these have similar beaks and talons, they are not so long and sharp to use on the battlefield.

Bugbear races

They usually use armor to fight against their opponents and sweep through the shadows as still as a cat does. In addition to all these features, the power in hand is quite impressive and holds the capacity to kill any enemy just with a single punch. The gear of the bugbear is not in a good state always, so these are only used on the battlefield in case of emergency.

Bugbear


Kenku


Kenku 5e is one of the most common characters you find in the game, these features usually resemble a bird in various aspects and are hence also known as humanoids.

Kenku 5e

These are generally very attentive races but still haunted by the ancient crimes made by them without their wings. These creatures are bound with sins and curses, and that is the only reason still have bird-like features, they can’t fly.

They are very attentive to the various sounds and hence work exceptionally great against burglars and other people. Kenku usually lives on the edges of human societies and lives his entire life stealing alone.

Kenku


Githyanki


Living along with the places of their old planes, Githyanki 5e is the race that is well known for its slender and slim humanoids with rough and leathery skin.

These are the Astral Planes who own bright black-colored eyes. Being one of the most attentive and fast-responding races of D&D 5e Races, these are being created to manipulate and enslave the mind flayers to have psionic abilities.

Warlock and Sorcerer are the two most popular classes to play as a tielfling however, you can certainly be I’ve seen a bard play with them multiple times, anything that’s a little bit more exotic I would say. Dragonborns are humanoid beings that look like dragons minus the uh, sort of things like
the tail and the wings, and stuff that. They just sort of look like humanoids with the scales and the overall color of the dragon that they hope to have descended from.

The origin of the Dragonborn however, is unknown. They are popular with people who like to play paladins fighters and sorcerers. However, DMs tried to keep these to a minimum, and ever since the success of Skyrim. 

Githyanki 5e (5th edition)

Gender discrimination is not there, and both are trained heavily for the fields of battle with powerful magic and combat. They are one of the most loyal creatures in the D&D 5e Races game that you can easily use to defeat your enemy in the game.

Githyanki


Tortle


Coming up with a very simple and exciting life span, Tortle 5e is the creature that is known to be one of the most peaceful farmers in the game.

Tortle 5e usually resides on the Savage Coast of Mystara which is being expanded in the mini-setting of Red Steel. These are another one of the most attentive and inoffensive features of the game who fight full-heartedly to save their homes and nature.
These creatures are usually good at tanking re one of the most potent animals who hate to make any semi-official updates related to their residing area. These creatures are usually good at tanking re one of the most potent animals who hate to make any semi-official updates related to their residing area.

Tortle


Loxodon


The Loxodon is a massive humanoid showing the elephant’s dissimilar trunk, leathery skin, ears, and other beautifying aspects

Loxodon 5e

Loxodon


Centaur


Only the Aarakocra, whose speed was reduced to 30 feet by Monsters of the Multiverse, can match or surpass the Centaur’s 40 feet. Also, joined with their Charge characteristic the Centaur can rapidly get into skirmish battle and make their presence felt. Equine Build is very similar to Powerful Build, but it has the additional disadvantage of being terrible at climbing. Due to the abundance of flight and levitation options in Dungeons and Dragons, this won’t be a problem beyond low levels.

Greek mythology served as a source of inspiration for a number of the racial additions to the fifth edition of Dungeons and Dragons, or 5e. One of the races whose names conjure up images of wild, powerful nature will be covered in this guide.

The Satyr’s history is comparable to theirs.5e has removed them from a history of hedonic narrative and allowed them to be viewed with fresh eyes as members of a royal pantheon of mythical beasts, despite being largely thought to be savage and lustful creatures. In 5e, the opportunity to play outside of the usual scope of player characters is exciting when approaching the Centaur. What does it take to live on four legs? How are you received by the general public? It’s possible that you are just as mythological as the stories once claimed, or that seeing a centaur is just as normal as being.

When paired with a fighter of the melee class, centaurs are an excellent choice. Being a Barbarian, Paladin, or Fighter will bring you a lot of joy due to the +2 STR and the ability to now add +1 to CON and DEX.

 

The Centaur 5e Race D&D 5th Edition

Centaur


Kalashtar


The Kalashtar are telepaths with the strongest minds and real power in the dream world. Like changelings, the Kalashtar is a psionic powerhouse that is technically unique to the Eberron campaign setting. Psionic conduits born of two minds and one body, Kalashtar are intertwined with dream spirit. Although their voices can only be heard in dreams and felt in the psionic powers they grant, these spirits guide the kalashtar through life in a manner analogous to bizarre spirit animals from other dimensions. However, these psionic powerhouses are brimming with psychic abilities and are making their way into numerous 5e campaigns. As we go over everything you need to know, put your energy into it and follow your quori spirit.

The quote merges with the Kalashtar because the quote cannot exist without a mortal mind outside of the plane of dreams. In Eberron, there are two groups. The first group, known as the Path of Light, combines with Kalashtars on the mortal plane. In the dreaming dark, other, more evil life and only want to destroy.

The majority of Kalashtar were raised as monks in the mountains, where they were taught to control their emotions and develop their psionic abilities. If they do lose their measured demeanor, their spirit can use their psionic power to make their eyes glow. Although the spirit and their host will never speak, they may share the same objectives and motivations or take very different approaches to issues.

Some players and game masters adore the Kalashtar and everything they bring to the table, but they don’t have a game in the Eberron setting or don’t want to incorporate all the complexity. The Kalasthar can be brewed at home or altered in any way you like. The evil spirits could be demons or another dark organization, while the quori spirit could be just a general spirit. After all, D&D contains dozens of cults.

Kalashtar race

Kalashtar


Changeling


Changelings go undetected right under our noses, and they even sometimes wear our noses. Changelings can re-sculpt themselves whenever they want, just like Clayface, and if you can’t think of some funny things to do with that, you’re not trying hard enough. The majority of the time, their origins are also mysterious and secretive. In this way, stay with us as we dive into the secret universe of changelings and go through all that you want to be aware of.

Changelings are present everywhere, regardless of whether others are aware of them. They might live with farmers and traders in a small village, or they might belong to changeling clans that roam the world in obeisance to their god the Traveler.

Even though many changelings make use of their ability to completely alter their appearance and voice at will, it is not uncommon for people to distrust them. They are more likely to assume a shape to express an emotion or perform a particular task, so they are rarely seen in their true, colorless form. A changeling may take on a variety of forms throughout their life as they are confronted with similar circumstances or experiences. Some of these forms become integral to their personality.

Changelings are very good at sneaky and “face of the party” builds, but that can mean a lot of different things to different people. In addition, in 5e, you shouldn’t ever feel obligated to follow a typecast because the system doesn’t push hard into power gaming and it’s hard to make your character wrong. However, if you’re looking for changeling character builds that make the most of your abilities, the following build ideas are a good place to start.

Changeling race

Changeling


Shifter


Shifters are a humanoid race with characteristics and skills resembling those of animals. They are referred to as the “Weretouched” rather than the “full-blown werewolves” because they are neither fully human nor lycanthropes, and because they have control over when they “shift.”

The shape and size of shifters are comparable to those of humans, but they also have animal-like characteristics that are consistent with their subrace, or Beast Within. Whether you’re a tiger with piercing yellow eyes and striped fur or a boar with leathery skin and teeth that look like tusks, your Shifter body features will reflect your animal nature. Because no two Shifters are the same, you have a lot of leeway when it comes to creating their history and culture.

They share speed, Darkvision, languages, and the fundamental Shifting mechanics, but the rest of their traits are tied to your choice of Shifting. This makes it possible for each kind of shifter to thrive in its niche, but it also means that there is very little overlap between the environments in which each kind of shifter is successful.

In 5e, shifters frequently possess physical characteristics that are associated with their bestial origins. As a result, their appearance frequently resembles a cross between humans and animals. Names for shifters frequently refer to their appearance or animal ancestry. Because they do not speak their language, they call themselves the language in which they were born or raised. In 5e, shifters are given names that are related to where they were born. Depending on where they were born, these could be Common, Elvish, Gnomish, Orcish, or any other language.


Shifter 5th Edition in D&D races

Shifter


Frequently Asked Questions (FAQs)


Here are some frequently asked questions and answers about D&D races:

Q: What are DnD races?

A: D&D races refer to the different humanoid species that players can choose from when creating their characters in Dungeons & Dragons. Each race has unique traits, abilities, and cultural backgrounds that can influence a player’s gameplay experience.

Q: How many races are there in D&D?

A: There are numerous races available in D&D, with new ones introduced in each edition. In the 5th edition, there are 9 core races: Human, Elf, Dwarf, Halfling, Gnome, Half-Elf, Half-Orc, Tiefling, and Dragonborn.

Q: What are the differences between D&D races?

A: Each race has its unique strengths, weaknesses, abilities, and cultural background. Some races excel in combat, while others are better suited for magic or stealth. It’s important to understand these differences when creating a character to optimize your gameplay experience.

Q: Can players create their D&D races?

A: Yes, players can create their custom races using the guidelines provided in the D&D rules. However, it’s important to make sure that the race is balanced and fits within the overall game mechanics.

Q: Can players change their race during the game?

A: In most cases, players cannot change their race once the game has started. However, the Dungeon Master (DM) may allow for special circumstances or quests that allow for race changes, but this is entirely up to their discretion.

Q: Are some races more powerful than others in D&D?

A: Each race is balanced to provide a unique experience and no race is inherently more powerful than another. However, some races may be better suited for certain classes or playstyles than others.

Q: Can players have racial backgrounds or affiliations in D&D?

A: Yes, many D&D races have specific cultural backgrounds or affiliations that can influence a player’s gameplay experience. For example, Elves may have ties to the Feywild or Half-Orcs may have ties to Orc tribes. These affiliations can provide additional role-playing opportunities and quests for the players

Q: How many playable races are there in D&D?

A: The number of playable races in D&D varies depending on the edition and sourcebooks used. The most common races in the 5th edition include Humans, Elves, Dwarves, Halflings, Gnomes, Half-Elves, Half-Orcs, and Tieflings.

Q: What is the difference between a race and a class in D&D?

A: In D&D, a race refers to the player character’s species, while a class refers to their profession or role in the game. A race determines the character’s innate abilities and traits, while a class determines their skills, spells, and abilities learned through training and experience.

Q: Can I play a non-humanoid race in D&D?

A: While the playable races in D&D are typically humanoid, the game’s lore includes various creatures and monsters that can be adapted as playable races with the DM’s permission and customization.

Q: Do racial abilities affect gameplay?

A: Yes, racial abilities can significantly impact a character’s gameplay experience. Racial abilities can provide bonuses to stats, skills, or damage, as well as offer unique abilities such as darkvision, resistance to certain damage types, or spell casting.

Q: Can a player change their character’s race in the middle of a campaign?

A: Changing a character’s race in the middle of a campaign can be challenging and typically requires the DM’s approval and storyline justification. It is generally not recommended to change a character’s race unless it fits the narrative or the player is dissatisfied with their current character.

Q: Can I create my race in D&D?

A: Yes, creating custom races is possible in D&D, but it requires careful consideration of balance, lore, and game mechanics. It is recommended to discuss custom races with the DM before introducing them to the game.

Q: Can players multiclass with different races?

A: Yes, players can multiclass with different races in D&D. However, it’s important to keep in mind how the different race abilities and traits will interact with each other to avoid any conflicts or imbalances.