Fundamentally, Warforged 5e is golems, but they differ from their more mainstream counterparts within the proven fact that they’re actually sentient creatures, created by magically coagulating and blending metal, stone, and wood during a vat. this implies that Warforged is far smarter than standard golems, and lack certain golem weaknesses, like not having the ability to profit from healing magic… though they even have tons of weaknesses that standard golems wouldn’t; being a living construct means having the equivalent of important organs, and thus having the ability to bleed out if you prod them with a pointy enough stick.
During the time of the last war, Warforged 5E was built in order to fight against the opponent soldiers. Initially, Warforged soldiers were simply automatons, and in later house cannas after vast resources of development, he introduced in improving the steel soldiers.
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What Is Warforged 5e
The d&d 5e Warforged were created ages ago. They were created as a tool of war. Originally golems with the power to find out and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the will to measure and to not die during a pointless conflict.
Due to that they rose up against their masters and fled the sector of battle. They did this to live a more peaceful life, far from conflict of death. They’re well-known for their size, their war prowess, and their single mind focus. They create fearsome enemies and steadfast allies. Actually, this Warforged was the rare race of humanoid constructs constructed through powerful rituals.
Warforged soldiers through an unexpected breakthrough they were completely built with organic and inorganic materials.
Warforged soldiers are designed with wood and metal but still, the soldiers can feel the pain and emotions like a human. The soldiers are completely built with weapons mainly for the purpose of war.
The steel soldiers are completely formed with organic and inorganic materials and their rooms are filled with alchemical fluids to serve their muscles. And the outer parts of the body are wrapped with steel stone or sometimes dark wood. The soldiers are designed with protective plates called Armored plates in order to protect their joints during the time of war.
The facial design is a very common figure with jaw and their eyes are crystal shiny and that is embedded with reinforced brow ridge. Warforged soldiers are the humanoids built with stone and steel.
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A Warforged soldier requires medicine if there sometimes healed and they feel to the resting posture when they are very tired they are the living humanoids.
|Darkwood Core (unarmored)||None||AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor).|
|Composite Plating (armored)||Medium armor proficiency||AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.|
|Heavy Plating (armored)||Heavy armor proficiency||AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.|
The soldiers completely focus on war and also they will be very light and completely changed to less aggressive form. They change their character according to the present situation and this shows that they are addicted to heartfelt emotions.
- These Warforged soldier’s ability constitution score is increased by 2.
- Warforged soldiers are completely developed after construction and their maximum age is not determined anywhere and it is believed to be for about 150 years. According to history, the maximum age of Warforged is about 33 years and the least possible is 2 years.
- Warforged soldiers always behave in a neutral way and they are mainly built to fight in the right manner they completely choose ethical ideal for the opponents.
- The basic walking speed is 30 feet.
- Warforged soldiers are the living humanoids and there completely immune to diseases. Breathing, eating, drinking is not necessary but if they wish they can in just food or they can drink.
- Warforged 5E soldiers do not sleep instead they will be in the resting position and will remain in the semi-conscious state for about 4 hours per day. During the time of resting-state also so they will be aware of the surroundings and will be alert all the time.
|1||You analyze (out loud) the potential threat posed by every creature you meet.|
|2||You don’t understand emotions and often misread emotional cues.|
|3||You are fiercely protective of anyone you consider a friend.|
|4||You often say the things you are thinking aloud without realizing it.|
|5||You try to apply wartime tactics and discipline to every situation.|
|6||You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.|
|7||You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status.|
|8||You are obsessed with your appearance, and constantly polish and buff your armor.|
|9||You are deeply concerned with following proper procedures and protocols.|
|10||War is the only thing that makes sense to you, and you’re always looking for a fight.|
A Warforged soldier was born to serve and fight them and clearly focuses only on the opponent soldiers. Soldiers struggle a lot to serve the people who have created them sometimes during the time of war also Warforged soldiers express emotions and pain.
They don’t have any interest related to religion but they strongly believe in Faith and mysticism. The concept of gender is not important over here since they have a typical muscular structure but a sexless body shape.
|Composite Plating (armor)||Medium armor proficiency||13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.|
|Heavy Plating (armor)||Heavy armor proficiency||16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.|
|Darkwood Core (unarmored)||None||11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)|
Mechanical Upgrade for Warforged 5e
- We can choose a mechanical upgrade to bolster your abilities. it’s effect only occur while you are raging.
Spring Loaded Legs: we can use the Dash action as a bonus action with attacks of opportunity against you are made at disadvantage
Hardened Chassis: we become resistant toa ll forms of damage except for psychic damage.
Infra-vision: We gain superior dark vision. you can see up to 120 feet in dim light as if were brightly lit and it darkness as if in dim light.
- Beginning at 14th level, your ability to transform yourself while raging has been perfected. when you enter a rage you can, at the same time, transform into a monstrosity.
While transformed you retail all of your statistics and can only make unarmed strikes using your spiked armor. these of fects end when your age ends. choose one of the following forms.
- Gorgon: when you enter a rage you can morph into the form of a gorgon. you gain a +1 to your armor class.
- Griffon: when you enter a rage you can morph into the form of a griffon. you gain a fly speed of 40 feet.
- Manticore: when you enter a rage you can morph into the form of a manticore. your unarmed strikes become ranged attacks with a range of 50/100 feet.
Direct Response ARM 1d4 Weapon
- two shortswords
- light crossbow
at the 10th level, your D.R.A.W ability granted by your background is upgraded from 1d4 to 1d6. add the following features
5. Martial weapon of your device.
6. Overload. When You are overloaded you become stunned until the end of your next turn.