In the world of Dungeons & Dragons 5th edition, Kenku is a unique and enigmatic race of avian humanoids. Standing at about 5 feet tall, their bodies are slender and agile, covered in sleek feathers that range in color from black to gray to white. With bird-like heads, their sharp beaks serve as their primary means of communication, as they lack the ability to speak with their own voices.
Kenku possess incredible mimicry skills, allowing them to perfectly replicate any sound or voice they have heard before. They can imitate a wide range of noises, from the rustling of leaves to the clanging of armor, or even the words spoken by other creatures. This mimicry ability makes them exceptional spies, infiltrators, and performers.
However, due to a curse inflicted upon them in the past, Kenku is unable to create new words or original sentences. Their speech consists solely of piecing together snippets and fragments of words and sounds they have heard, making their conversations disjointed and often confusing to outsiders. This limitation leaves them constantly yearning for their lost creative voice.
Kenku is highly intelligent and dexterous, and they often find themselves drawn to professions that capitalize on these traits. They excel as rogues, thieves, and assassins, utilizing their natural agility and mimicry skills to navigate the shadows and deceive their foes. They are also skilled artists and performers, known for their captivating dance, music, and acrobatic displays.
In society, Kenku often forms close-knit groups or clans, living together in communal nests or urban areas. They have a hierarchical structure, with the most skilled and experienced Kenku holding positions of leadership and authority. Despite their inability to communicate in a conventional manner, they establish strong bonds through shared experiences and actions.
Kenku 5e is a race flightless humanoid avian, it is a grown-like bird that is wingless and which communicates through its ability and flawlessly imitates any of the sounds which often they hear. you can know more dnd races from this website
Most of these types of humanoids operate with small gangs always and they are often lived in large human cities especially they are found in southern Faerun, where they have worked as spies, assassins, or thieves.
Check also: DND Languages
|5′ (1.5 m)
|75 lbs. (34 kg)
|Talons in place of hands and feet; voice mimicry
In the earlier days, this Kenku has served as a master and its name has been lost to the memory. And these species had soared on wings and they have performed silently in their name, and also they have coveted their speech and have also stolen the secret of language from the library and they have found the new ability for master.
- First appearance: Monster Manual III
- Based on: Tengu
And one day this was found by the master and he striped them with their wings and they also tested them down and made the big in penance for their greed.
Within this short lifespan of the period they have done a lot of mystery in their lifestyles so, Kenku will not expand their flocks but also keep their species to be expanded widely.
Here in this species, the male category has one to two wives whereas area considering the female category they have dedicated to one and very rarely to two men.
Check also: Aarakocra 5e
Short description of Kenku
Without wings in their arms the place of wings, it has been replaced by bird-like talons in the hands and in the feet, so it is found as a retained bird-like feature however, the color of the Kenku is black and with beady eyes and it is present with the long dark-hued beak.
The part of the head and torso were covered with very soft feather-like material with very dark russet and brown in color, and it is completely covered with scrawny limbs and it is scaled with birds.
The actual feature of Kenku 5e there is slightly they are very smaller than the average human and the average height is around 5 feet something like 1.5 meters. These Kenku courses which are designed with partially hollow bones look very lighter with an average weight of 75 pounds which is 34 kilograms. So they are not very strong but it is very agile and it is very dexterous.
Personality of Kenku
The habit of Kenku’s use is secretive and self-seeking and these Kenku are very cunning creatures. This Kenku would have also adopted neutral or unaligned views or behaviors. In this majority of the Kenku D&D were evils but in that some were neutral and some of them, good Kenku’s was also found among them.
These good Kenku were opportunistic and also unscrupulous nonstopping to and illegal or to any in mortal acts. The behavior of Kenku is selfish and they are surprisingly operated together with allies.
Check about another 5e race: Goblin 5e
Nature and skills
Kenku 5e is the most dangerous since they sneak and assassins were backstabbed by their victims on the way. The Kenku fight in the form of very cowardly in nature and also they flee the moment of Battle which is turned in their opponent’s favor sometimes they even surrender when they are staying alive.
By nature the Kenku who do mimic all kinds of noises and also invoices and accents. They are gifted with mimic nature and they also can fool a foe they make others believe through their voice which is very familiar.
Kenku”s live inquiry close-knit gangs or family groups sometimes they commonly live as flocks. Sometimes these flocks disturb outsiders and sometimes they even disturb other Kenku. Kenku is established as nests or aeries.
Kenku was driven by the current state of existence in the state of greed and thievery, and this culture reminds us of such traits to this day. This can cause which was made wider and they were operated in small flocks and are very independent of the rest of them each of the flocks is owned by the laws and codes of conduct.
They are operated in the form of greedy nature and they are wearing large wooden things in the form of crime or they are called the execution to offender their tall cliff.
This can cause which are usually hidden in nearby cities and they are owned by their own language and atypical spoke common. After hatching their eggs this can cause them to remain in their home nests along with their families.
At the time when they reached the adulthood stage of nine, they will leave their nests forever at that time they will feel as traveling alone and they will be banded together with some other adult Kenkus sometimes they will follow similar behavior of other Kenku forming new flocks.
They themselves will form a partnership with other creatures that are needed for their services. The gang of Kenkus reminds home in the cities and they are situated and roamed in the streets together.
Their habits and skills are entirely different they hatch the schemes to become very rich and strong. They could also operate in all kinds of illicit enterprises and they are preferred very tricky and scheming. Violence is very rare and they are folded and stolen.
These Kenkus are unsophisticated warriors and are cultivated as a martial art and sometimes they are apparently random in nature and attacks brutally against the other species.
Kenku has a rich cultural history, rooted in tales and legends passed down through generations. They have a deep appreciation for art, storytelling, and riddles, and their folklore often centers around themes of flight, freedom, and the search for their lost voice.
Overall, Kenku are fascinating and complex beings, their unique abilities and limitations making them both compelling allies and formidable adversaries in the world of Dungeons & Dragons.
These Kenkus a very well established and are most popular in the southeast region and they are particularly very famous in the cities of best lands and Estagunds. In the part of Tirumala both Kenku slaves and the Kenku spy networks which are served as rakshasa rulers.
It was rumored that these Kenkus were commanded as a secret organization with their own kind and they were served in the surrounding cities. And it is told that without any Mercy they will attack all the other species and they will also make others fear.
Q: Can the spell Alter Self permit a Kenku to communicate generally in DnD 5E?
A: No. Of course, as long as he makes use of the spell’s precise capability to trade into some other structure that does enable it to talk normally.
Q: Can a Kenku Swashbuckler use the Panache function in DnD 5E?
A: Yes, via deciding on especially appropriate, charming, or humorous sounds to mimic. Such sounds can consist of entire sentences. So ancient poems, track lyrics, whispered statements. Granted the Kenku can’t pick out the tone and tempo of such things.
Q: In DnD, Kenku cannot communicate normally, solely imitating sounds. Can they write normally?
A: Yes, they can. Kenku
Q: What’s an appropriate way to get around the Kenku speech element in DnD?
A: You can loosen up for non-important conversations and simply speak typically with the understood assumption of ‘I’m conveying matters in the way a Kenku would.
Q: Can the spell alter itself to enable a Kenku to communicate normally?
A: The language a wizard archives dnd spells in is special to that wizard. Reading a spell from a scroll or e-book isn’t always a rely on grasping a language, it is a count number of deciphering the individual’s magical shorthand.
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