Lizardfolk D&D 5E (5th Edition)

So lizardfolk 5e (5th edition) is one of the famous humanoids and when you would read about them you would find it one of the interesting creatures. So, similarly, when you single out this character you get something new to see and something new with so many lizard folks.

 Lizardfolk 5e is getting famous day by day and everyone is seeking out this one to make a change in their game and them extant the game is really enjoyable. So when you opt this one you yourself decide what is that sole thing which makes its own identity that too fierce and thinkable.

All Dnd 5e Races

The characteristics of the Lizardfolk 5e

The lizardfolk has some racial traits

Lizardfolk 5e (5th edition) in D&D
                                                                                                           Lizardfolk
  • Capacity score increase – there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1.
  • Age – They have 14 years to live and there are even rare such cases who live up to 60 years.
  • Disease – To them, life and death are a process which takes place in a natural way. And they are willing to survive.
  • Size – Lizardfolk is a tiny bulkier and taller than humans and their colorful frills which make them look even bigger.
  • Speed – It has a speed of 30 feet and you have a swimming speed of 30 feet.

Lizardfolk Names

  • Achuak (green)
  • Aryte (war)
  • Baeshra (animal)
  • Darastrix (dragon)
  • Garurt (axe)
  • Irhtos (secret)
  • Jhank (hammer)
  • Kepesk (storm)
  • Kethend (gem)
  • Korth (danger)
  • Kosj (small)
  • Kothar (demon)
  • Litrix (armor)
  • Mirik (song)
  • Othokent (smart)
  • Sauriv (eye)
  • Throden (many)
  • Thurkear (night)
  • Usk (iron)
  • Valignat (burn)
  • Vargach (battle)
  • Verthica (mountain)
  • Vutha (black)
  • Vyth (steel)

Lizardfolk General Info


Vision
Darkvision
Average LifespanUp to 80 years
Homeland’sChessenta, Chondalwood, Chult, Lake of Steam, Nelanther Isles, Vilhon Reach, Western Heartlands
Language’sDraconic, CommonSubraces
SubracesLizard king, Blackscale Poison Dusk

Lizardfolk Statistics

SizeMedium
TypeHumanoid
Tag’sLizardfolk

Lizardfolk Appearance


Average Height
6′ – 7′ (1.8–2.1 m)
Average Weight200–250 lbs. (90.7–113 kg)
Skin ColorGreen, black,gray, brown,

Actions

JavelinRanged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6 + 2) piercing damage.
JavelinMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage
MultiattackThe lizardfolk makes two melee attacks, each one with a different weapon
Spiked ShieldMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
BiteMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
Heavy ClubMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.

Traits

The lizardfolk can hold its breath for 15 minutes.

  • Hungry jaws – So if you have to face a battle then you can throw yourself into an atrocious.  Then you will also have a bonus action then you may attack your counterpart so you can bite. In case the attacks hit then it will cause mal damage.  And it will be beneficial for you so it will give you temporary hit points (minimum of 1). And also you will have a language speak, read and write common and draconic.
  • Hunter’s lore – You get the importance with two of the following skills of your choice- animal handling, perception, nature, stealth, and survival.
  • Cunning artisan – It is part of the shortest rest you can say that you need to harvest bone and hidden from the beast, dragon, monstrous, plant creature of the size small or the larger for creating one of the following items; a shield, a club, a javelin or 1d4 darts. Then you will need a blade for using this so you can take dragger or perfect artisan’s equipment like such as leatherworker’s equipment.
  • Bite – Your poisoned mouth is a god gift to you it means this is the most natural weapon you could have so this weapon can be sued in your defense. So if you get trouble then it may cause you loss of piercing which will be equivalent to 1d6 + and it may decrease the strength of you.

Lizardfolks quirks 

  • The fingers will be delicious and portable
  • The value of the money will be nothing to you.
  • And you have learned to laugh so you may use this simple trick for your benefit.
  • There is an appreciation for the soft humanoids and who have the realization of the chain mail and swords for matching up the gifts you had already.
  • There is a sigh of relief as you do not have any issue in sleeping whereas there are so many who submerged in the water.

The names of the lizards

Lizards have so many names from the draconic language. They employ plain descriptive permitted by the tribe based on the individual’s notable deeds or actions. For instance, Garurt translates as an ‘axe’ which a name was given to a lizardfolk warrior who defeated an ore.  You can claim his enemy’s weapon.

There are so many names that you can keep of this lizard. You have names such as darastrix (dragin), Irhtos (secret), sauriv (eye), throden (many), verthica (mountain), vutha (black), vyth (steel), othokent (smart), Garurt (axe), baeshra (animal), aryte (war), achuak (green), litrix (armor), mirik (song).

Lily and survival

It appears unnecessarily cruel, although it lets them survive in a hostile environment. Although lizards are more focused on survival that too without sentiment. 

They have their own survival which and is why they live so long and they had very few plans so they do not worry about the future and all. So this perspective lets them manage their present level of influence in the world but bounds their development. 

They are less worried about making future plans and more concerned about present conditions. So, in short, the present moment concerns them more than the future.

Cold and calculating  

There are so many humanoids who describe cold-blooded people as lacking in emotion and empathy. And this equivalent label gives the service of the apt picture of the lizardfolk 5e (5th edition).

The very thing which you would always notice they are fewer emotions means they are deadpan and they do not believe in mourning and all. When the comrade of the lizard dies they become the source of the food.  The one who has ever lived this also shows they have less emotion they have been counted in the category of emotional fewer creatures.

Check also: Halfling 5e

Alien minds

Lizards are indeed alien minds because they are fearless they are counted as one of the strongest creatures, aggressive among others. They are very fearless and that makes them a unique one and that is why Lizardfolk 5e.

They are their own kind and they are quiet very rebellious and warrior kind of they win most of the battles. So such unique are the reasons which make them create as a game character so if you opt this one it means you are going to enjoy its unique quality.

So when you fight you fight to win this is the quality if the lizard. There are so many lizard folks now it depends on you which one you are going to believe. But whatever it is there is one thing which is so sure and gives information that this one has a unique quality.

Frequently Asked Questions for Lizardfolk

Q1: What is Lizardfolk?

A: It is a race in dungeons and dragons game. lizardfolk 5e (5th edition) is one of the famous humanoids and when you would read about them you would find it one of the interesting creatures

Q2: How tall is a Lizardfolk?

A: It is Tall between 6 Feet  and 7 feet (1.8–2.1 m)

Q3: Can We Lizardfolk see in the dark?

A: Yes, We can see up to 60 feet in darkness.

Q4: Do Lizardfolk have emotions?

A: It has a more limited emotional life than the other humanoids as well as That is your personal experience.

Q5: How do Lizardfolk speak?

A: Draconic and also common. According to its living places, it can learn the following languages too, such as Dwarven, Elven, Gnoll, Goblin, Orc

Conclusion

So when you have understood the details about it individuality you will be able to handle it.