The Elf Race For D&D 5th Edition (5E)

Introduction:

The magical people of the otherworldly grace are called as Elves. They are not the entire part and should be living somewhere in the world. They mostly live in the commonplaces of breeze waft with gentle fragrances, soft music that touches through the air, faerie light that glitters silvery spires, in middle of an ancient forest, and ethereal beauty. Elves love the good things around the world, poetry & music, artistry & air, and magic & nature.

The most living ancestors named the Eladrin are commonly referred to as Elves. Tel-quessir who is the long-living race of Elves is found in most places of wilderness, shrublands, and forests.

The Elves has less frequency when compared to Eladrin which has strong organized nations and adapt to the nomadic lifestyle. Seldarine is the favourite god worshipped by all the Elves and also they are not good in nature.

Physical Description:

We would like to inform that by default, Elves are in medium weight and taller when compared to other races. Mostly the true elves will be an athletic race and naturally slender. Some of the Elves will have a range of human complexions like Wild Elves will be in darker pigmentation and Wood Elves will be in pale or coppery skinned.

Elves hair coloring will be either blond or copper red hair, black or brown. However, it will be dark in nature. Wood Elves hair color might be green hues or orange. Eyes of Elves are commonly an emerald green, hazel, or brown in color. Elves are similar to Eladrin (cousins) and look like pointed ears, handsome, beautiful, and fair. Their hair, eyelashes, eyebrows are not quite common with other races.

Like humans, Elves also mature at the same rate. Until the age of 110, they are not considered to be adolescence. Elves are close to their lifespan and unlike humans, they obviously change their hair coloring to be darkening or graying. Most of the Elves are very healthy and have a full life until the age of death. By default, they live for two to nine centuries.

Elf 5e Traits

Please find below the list of the traits that are designed and created mainly for Elves race.

Languages – Elves has the knowledge to write, read, and speak Elven and other common languages.

Trance – By default, they do not sleep. Mostly they spend at least 4 hours for retaining semi-conscious or deep meditation in a day. Trance is the common keyword for meditation.

They dream about fashion while meditating which means it will become reflexive by mental exercises after practising a few years. Like a human, the resting for 4 hours will achieve the same benefits as humans, who are sleeping for 8 hours.

Fey Ancestry – The magic will not allow you to take rest or sleep. Also getting charmed by using the advantage of throws saving.

Keen Senses – The Perception skill of Elves are very proficient.

Darkvision – They have a superior vision in dim and dark conditions towards the night sky and twilit forests. Exactly from 60 feet height, dim light can be viewed as bright light and darkness can be viewed as dim conditions. Only grey shades can be seen and other colours cannot be available in darkness.

Speed – 30 feet is the base walking speed.

 Sizes – Elves will have slender builds and height will be 5 or 6 feet tall. By default, they are Medium in size.

Alignment – Elves love self-expression, variety, and freedom. With regards to gentle chaos aspects, they lean strongly. They will protect and value for their own freedom and as well as their communities. They are not always as good to others. Drow is often named as evil and exception, where the Underdark made them dangerous and vicious.

Age – The physical maturity of Elves will be similar to humans. Elven’s adulthood understandings are encompassed of physical growth and worldly experience. The adulthood of Elf can be around 100 ages and their life span will be 750 years.

Ability Score Increase – The Dexterity score will be incremented by 2.

List of Elves Subraces:

Please find below the list of Elves subraces and their description.

Dark Elf (Drow) – Earlier to Descendants, the Drow are completely banished by the goddess Lolth and move them to the path of corruption and evil. Mostly they are darkening skin race of Elves family. Drow adventurers are not allowed in all the varieties of campaigns and they are a very rare case. You are required to get access from the DM (Dungeon Master) to make use of this subrace.

Drow Weapon Training – They are well trained and have proficiency with hand crossbows, shortswords, and rapiers.

Drow Magic – They have well known about the dancing lights cantrip. After reaching the 3rd level, you have the option to cast only once of faerie fire and the next recharge will happen after taking complete rest.

After reaching the 5th level, you have the option to cast only once of darkness and the next recharge will happen after taking complete rest. For each spell, you can make use of Charisma as the spellcasting ability.

Sunlight Sensitivity – Wisdom and attack rolls are the disadvantages. They want to hide from direct sunlight, attacking the target, rely on your sight.

Superior Darkvision – 120 feet instead of 60 feet, they can range their superior darkvision.

Ability Score Increase: The Charisma score will be incremented by 1.

High Elf – High Elf knew the magical theory with mastery and keen mind.

Extra Language – They have the knowledge to write, speak and read an additional language of their preferred choice.

Cantrip – You can easily choose any one of the cantrips from the wizard list. The spellcasting ability of High Elf is their Intelligence.

Elf Weapon Training – They are well trained and have proficiency with longbow, shortbow, shortswords, and longswords.

Ability Score Increase – The Intelligence score will be incremented by 1.

Wood Elf – They have keen intuition and senses. Wood Elves can travel through the native forests using the fleet feet to carry them stealthily and quickly.

Mask of the Wild – You can easily hide from others even in natural phenomena, mist, falling snow, heavy rain, and foliage obscured the light.

Fleet of Foot – 35 feet is the base walking speed and it can be increased to some extent.

Elf Weapon Training – They are well trained and have proficiency with longbow, shortbow, shortswords, and longswords.

Ability Score Increase: The Wisdom score will be incremented by 1.

Conclusion:

We are happy to inform that the above-provided information will help you to understand the Elf Fifth Edition (5E) importance and their traits. The Subraces of Elves will be very useful for the creations to identify themselves with their provided strengths.

DND Race

Leave a Reply

Your email address will not be published. Required fields are marked *