The Half-Elf 5e is a popular choice among many beginner D&D players who aren’t quite ready to jump into a fantastic or a niche race but also don’t wanna play something as vanilla as a pure human or elf. Featuring some of the benefits of both, the half-elf can be played in a variety of ways and might be readily accepted by their community or an absolute pariah depending on the campaign setting, DM, and the world that they’re in. Mechanically speaking, they’re quite versatile. Speaking to this the most is the fact that they get plus two to charisma and plus one to two stats of their choice, as well as two proficiencies starting out.
From the elf side of their heritage, they can enjoy an advantage on saving throws against any charm spell or effect. And they can’t be put to sleep using magic. The half-elf in 5e tends to bend a little chaotically as well. They aren’t naturally inclined to bend the knee or follow the leader as they cherish self-expression and freedom above all else. They also don’t have much of a desire or use for followers.
Half-elves join what some state are the best characteristics of their mythical person and human guardians: human interest, creativity, and aspiration tempered by the refined faculties, love of nature, and masterful tastes of the elves. Some half-elves live among people, set apart by their passionate and physical contrasts, watching companions and friends and family age while time scarcely contacts them.
Others live with the elves, developing to adulthood while their companions keep on living as youngsters, becoming fretful in the ageless elven domains. Some half-elves, incapable to fit into either society, pick lives of lone meandering or get together with different oddballs and pariahs in the adventuring life.
Half-Elves are normally characterized as humanoids that are brought into the world through the association of a human and a mythical person. D&D 5e Half-mythical regularly feeling disconnected, regardless of whether they are raised by a human parent or elven parent. It takes 20 years for them to arrive at adulthood. On the off chance that half-elves are raised by elves, they developed rapidly.
The magic might naturally show itself, creating a wild magic sorcerer, or perhaps the half-elf finds that its ancestors had a dalliance with a dragon of some kind and long-dormant dragon based magic has decided to show itself all of a sudden. The dark vision advantage on saves and extra step boosts help strengthen a usually less than sturdy class. Bards are a natural fit as well, as the half-elf knows how to move between different worlds, so to speak. They also know many different languages and can fit into a wide array of different colleges of the bard that already exist.
If they were born to humans, they would most likely take an elvish name, and if they were born to elves, they would more than likely take a human name. Just to add a little bit of extra rebellion to their character, more than anything. So what classes best fit half-elves? Well, the mechanics give the half-elf plenty of options when it comes to playing just about any class that you want, but because of the chaotic bend that they have, there are definitely some classes that fit better than others if you’re really into the role-playing side of things. Playing something like a paladin or a cleric might be a strange choice, even with that boost to charisma, if not only because the type of religions that a half-elf would be interested in joining is no doubt unusual, to say the least. Playing something like a bard or warlock or a sorcerer, on the other hand, is definitely a great choice.
Half-elves, who live among the human 5e race, watch companions and friends and family maturing while they are scarcely moved by time. The individuals who live with the elves become anxious as they arrive at adulthood in elven domains.
People imagine that half-elves look like elves and then again elves feel that they look like people. In tallness, they are neither as expansive as people and nor as slim as elves.
They are regularly 5 to 6 feet tall and weigh between 100 to 180 pounds. Male half-elves are somewhat taller and heavier than the female half-mythical person 5e. Guys have facial hairs and they develop whiskers to veil their elven family line. When perused dnd 5e predominate race article and find out about this race.
You also have a dark vision and can speak, read, and write in common Elvish and another language of your choice. You can definitely see that this versatility lends them to just about any class that they would like. Now, in terms of whether your character is accepted or a social pariah, this really just depends on the campaign setting.
There are some worlds where half-elves are considered ambassadors between both elves and humans, able to offer fresh perspectives from both cultures. While on the other hand, they’re definitely some settings that have natural prejudices against so-called half-breeds and these will definitely make themselves known to the point where some half-elves will even use bandanas to cover up their pointy ears and the like.
This really just depends on the campaign setting and I highly recommend discussing it with your DM in order to get a better sense of your character’s backstory. As for what you should name your half-elf character, this is kind of where their chaotic, independent nature really comes in.
Half-elf 5e Statistics
- Size: Medium
- Type: Humanoid
Half-elf 5e General Information
- Vision: Darkvision, Low-light vision
- Average lifespan: 128–180 years; do not suffer infirmities with age 
- Homeland(s): Aglarond, the Dalelands, Luruar, Sembia, and Tethyr
- Language(s): Common, Elven
- Subraces: Half-aquatic elf, Half-drow
- Skin color(s): Varies by race and ethnicity of parents
- Hair color(s): Varies by race and ethnicity of parents
- Distinctions: Slightly pointed ears Sturdy and visually impressive
- Male: 1. Average height 5’0″ – 6’8″ (150–200 cm) 2. The average weight of 114–270 lbs. (52–122 kg)
- Female: 1. Average height 4’7″ – 6’3″ (140–190 cm) 2. Average weight 84–240 lbs. (38–109 kg)
Half-mythical being 5e D&D Names
They use either elven or human naming shows. Half-elves 5e don’t generally fit in either society. The ones who raised among people are given elven names and the other people who raised among elves are given human names.
From two legacies, half-elves increased an abnormal mix of capacities. They are more intrinsically enchanting and strong than elves or people. Half-elves have an extraordinary quality of flexibility as they can learn outside of their forte. Like their elf’s guardians, half-elves cooperate with other people and they can loan their very own portion abilities to their partners or companions. They likewise can find in low-light conditions. Their sight and hearing sense is more than the people.
Some half-elves are darling by individuals from different races. Be that as it may, not all half-elves are destined to a caring human-mythical being couple. Also, this alarming past can influence them from multiple points of view, similar to they can turn out to be harsh or feel troubled by the past. What’s more, along these lines, they strife with individuals from different races.
Half-elves are common pioneers and arbitrators. They are strangely liberal. Some of them showed their administration through fortitude and certainty and the others are obliging and welcoming. Like their fey guardians, half-elves are disordered and free-vivacious. Half-elves, similar to people, inclined neither towards neither great nor insidious. Half-elves are for the most part found in enormous populace regions where different races blend unreservedly.
Check also: D&D 5e Backgrounds
I wanna close this article out with one quick tip, and that’s to avoid playing the elf II kind of character. A lot of people have the tendency to play a half-elf the exact same way that they would an elf, whatever that means to you and your world.
I sure defer from person to person, but they do tend to play them without the flavor that makes a half-elf unique. Obviously, you can do whatever you want. And some people have a story-based reason as to why a half-elf might behave this way, but I would also say that you’re kind of denying yourself the flavor that comes along with playing a person that comes from two different cultures. So as you can see, whether you’re a beginner or a veteran, playing a half-elf means that you’ll have a lot of versatility when it comes to building your character, as well as a lot of potential for role-playing moments.
If you guys plan on building a character for your next campaign that is a half-elf, I would love to hear about it down in the comments. I see so few of them that turn out to be the same, except for when they’re doing the whole elf II mistake thing.