Hobgoblin 5e – A Perfect Balance of Brains and Brawn

In Dungeons & Dragons 5th edition, Hobgoblins are a formidable and disciplined humanoid race known for their militaristic culture and strategic prowess. Hobgoblins are physically similar to their goblin and bugbear cousins, but they possess a more muscular and imposing stature. Their skin tones range from dark reddish-brown to gray, and they have sharp, angular features, including prominent jawlines and pointed ears.

Hobgoblins are born and bred for war. They value order, hierarchy, and the strength of their military might. In their society, the strong lead and the weak serve, and they have a deep respect for authority and structure. This emphasis on discipline is reflected in their appearance, attire, and behavior. Hobgoblins often wear armor and adorn themselves with military regalia, displaying their rank and accomplishments.

As highly organized creatures, Hobgoblins thrive in strategic planning and tactical warfare. They excel in military formations, employing intricate maneuvers to gain an upper hand in battle. This race has a natural aptitude for tactics, which is further enhanced by their keen intellect and ability to assess battlefield situations swiftly.

Despite their warlike nature, Hobgoblins can also be shrewd diplomats and negotiators when the situation calls for it. They understand the value of alliances and recognize the benefits of diplomacy in achieving their goals. Hobgoblin leaders are often skilled in both martial and diplomatic arts, ensuring their race’s dominance on and off the battlefield.

Hobgoblin society is structured around a rigid hierarchy, with powerful warlords at the top and subordinate soldiers following their orders without question. This hierarchical system instills discipline, unity, and a sense of purpose in the Hobgoblin race. Each member of society has a role to play, and they believe that by fulfilling their duty, they contribute to the greater success of their people.

As adventurers, Hobgoblins bring their strategic minds, martial prowess, and disciplined nature to the forefront. They make excellent fighters, warlords, or tactical leaders within a party, always striving to achieve victory through careful planning and calculated actions.

However, not all Hobgoblins are bound by their militaristic society. Some individuals may seek to break free from the constraints of their culture, striving for personal growth, or rejecting the notions of hierarchy and authority. These outliers often face resistance and mistrust from their fellow Hobgoblins, but they can offer unique perspectives and serve as bridges between their race and other societies.

Overall, Hobgoblins are a fascinating and complex race in D&D 5e, offering players the opportunity to explore themes of discipline, hierarchy, and the balance between martial might and intellectual acuity.

Hobgoblin 5e, the term that emerged from the different folktales including these more threatening types of goblinoids other than trolls, was authored to depict a neighborly yet irksome animal of the Seelie Court. D&D 5e Hobgoblin is accepted to be savvy, solid, and similarly huge animals in spite of the fact that they aren’t as amazing as the bogeymen. The well-known character “Puck” from Shakespeare’s “A Midsummer Night’s Fantasy” is the most bounteously realized hobgoblin present.

Hobgoblin 5e

Hobgoblin 5e race in dnd races

Despite the fact that the careful delineation of hobgoblins doesn’t exist as far as their appearance yet their conditions and activities can be significantly condemned. They are fiendish creatures, to be exact, a sort of for the most part kindhearted nature soul. One can comprehend them as a kind of scaled-down rendition of a mythical being, troll, or pixie, according to the old stories included.

Hobgoblin 5e (5th Edition) in dungeons and dragonsThe historical backdrop of hobgoblins shifts broadly with different fables customs having their unmistakable adaptations, here and there seen as destructive animals while on different occasions as well disposed of aides, making it extremely complex to adhere to a solitary hypothesis.

Hobgoblins 5e will, in general, be defensive towards their clan’s notoriety and furnished status that they regularly wind up enjoying vicious exercises when the principles are not pursued. The established idea of most Hobgoblin clans is regional and prideful which brings them along for a common reason like the war against non-goblinoids.

The term DND Hobgoblin 5e was gotten from the English “Hob”, alluding to a characteristic soul like those of Robin Goodfellow or Puck. These are expansions made to the previously existing “troll” expressing the ugliest rendition of the natural soul as those of trolls with terrible and contorted countenances.

  • Armor Class:  18 (Chain Mail, Shield)
  • Hit Points:  11 (2d8 + 2)
  • Speed: 30 ft.

Hobgoblin’s 5e life is nothing if requested and progressive, and hobgoblins lean firmly toward legitimate arrangements. While not naturally malicious, the hard and severe preparation that fills the too-short youth of hobgoblins leaves most disillusioned and brimming with detest. Hobgoblins of good arrangement number the least, and solely comprise people brought up in different societies.

Statistics

SizeMedium
TypeHumanoid
Tag’s Goblinoid

Appearance

Average Height 6’3″ – 6’5″
Average Weight190–240 lbs.
DistinctionsAggressive, cruel, physically durable, disciplined, impressive

General Info

VisionDarkvision
Language’sGoblin, Common
Favored TerrainHills
Average LifespanUsually up to 60 years
Patron DeityMaglubiyet

Progressively various yet at the same time uncommon are hobgoblins of tumultuous bowed, frequently banishes cast out by the autocrats of their countries. Religion, like most non-aggressive interests, matters little to most of the hobgoblins. Most offer empty talk to at least one divine being and periodically make contributions to curry support or turn aside sick fortune. Those hobgoblins who feel a more grounded strict calling revere fearsome, domineering divine beings and demons.

STRDEXCONINT
WISCHA
13 (+1)12 (+1)12 (+1)10 (+0)10 (+0)9 (-1)

Savage and battle-ready, hobgoblins get by victory. The crude materials to fuel their war machines originate from attacks, and their deadly implements and structures from the drudge of slaves attempted to die.

Normally driven and jealous, hobgoblins try to better themselves to the detriment of others of their sort, yet in a fight, they set aside trivial contrasts and battle with discipline equaling that of the best officers. Hobgoblins have little love or trust for each other and even less for outcasts.

Actions

Longsword Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d10 + 1) slashing damage. two handed
LongswordMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) slashing damage. one handed
LongbowRanged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.

Life for these animals comprises obligation to those of higher station, mastery of those beneath, and the uncommon chances to hold onto individual magnificence and raise their status.

Names

Here are some examples of Hobgoblin names that you can use for your D&D 5e characters:

Male Names:

  1. Grunak
  2. Kragor
  3. Drakkar
  4. Thulgar
  5. Brorgath
  6. Vorin
  7. Durak
  8. Zorgul
  9. Moghar
  10. Garak

Female Names:

  1. Zara
  2. Dralga
  3. Morgana
  4. Keshka
  5. Valara
  6. Zilra
  7. Ylara
  8. Griska
  9. Orva
  10. Thressa

Surnames:

  1. Bloodaxe
  2. Ironfist
  3. Warblade
  4. Blackthorn
  5. Stoneheart
  6. Firebrand
  7. Grimjaw
  8. Skullcrusher
  9. Steelbane
  10. Shadowstrike

Remember, these names are just suggestions, and you can mix and match different sounds and syllables to create unique names for your Hobgoblin characters.

Check also: Aasimar

FAQs

Q: Can Hobgoblins be played as player characters in D&D 5e?

A: Absolutely! Hobgoblins are one of the playable races in Dungeons & Dragons 5th edition. Players can choose to create a Hobgoblin character, utilizing their unique traits, abilities, and flavor to enhance their role-playing experience.

Q: What are the racial traits of Hobgoblins in D&D 5e?

A: Hobgoblins have several racial traits that set them apart. These include a +2 bonus to Constitution and a +1 bonus to either Intelligence or Strength. They have Darkvision, allowing them to see in dim light within a range of 60 feet. Hobgoblins are proficient in Martial Weapons skill, reflecting their martial upbringing. Additionally, they have the Saving Face ability, which grants them a bonus to an attack roll, ability check, or saving throw when they miss or fail.

Q: Can Hobgoblins be members of other classes besides fighters?

A: Absolutely! While Hobgoblins have a natural affinity for the fighter class, their abilities and traits can be utilized by a variety of classes. Their bonuses to Constitution and either Intelligence or Strength make them well-suited for classes like wizards, rogues, or paladins. Their disciplined nature and tactical mindset can also lend well to classes such as the cleric or ranger.

Q: Are Hobgoblins inherently evil?

A: While Hobgoblin’s society emphasizes hierarchy, order, and military prowess, it does not necessarily mean that all Hobgoblins are evil. Alignment is a flexible aspect of character creation in D&D, and players can choose whether their Hobgoblin character adheres to or breaks away from their society’s traditional values. Hobgoblins can be of any alignment, allowing for a diverse range of character possibilities.

Q: How do Hobgoblins fit into campaign settings and lore?

A: Hobgoblins are often portrayed as members of organized and militaristic societies. They can be found leading goblinoid tribes, acting as commanders in evil armies, or serving as enforcers in hierarchical societies. They make compelling adversaries for player characters, offering tactical challenges and intriguing role-playing opportunities. Additionally, their culture and history can be integrated into campaign settings to provide depth and richness to the world.

Q: Can Hobgoblins form alliances with other races?

A: While Hobgoblins are naturally inclined towards their own militaristic society, they understand the benefits of alliances and diplomacy. Hobgoblin leaders may forge alliances with other races, particularly if it aligns with their goals or strategic interests. However, due to their reputation and cultural differences, building trust with other races may require effort and diplomacy on the part of the Hobgoblins.

Q: What is the relationship between Hobgoblins and Goblins?

A: Entirely distinct creatures united and conquered underneath a frequent faith. On the surface, goblins, bugbears, and hobgoblins are as distinctive as halflings, dwarves, and elves.

Q: How can this normal hobgoblin from the Acquisitions Incorporated journey “The Orrery of the Wanderer” use a Spell Scroll?

A: Monster capabilities do not have to replicate participant persona abilities. Thomas Markov offers a very thorough clarification on an opportunity that will permit this. It seems that the writers of this ebook weren’t conscious that solely spellcasters can use spell scrolls.

Q: How do the Hobgoblin captain and warlord management potential work in D&D 5E?

A: As an action, the hobgoblin captain/warrior prompts its Leadership feature. For the subsequent 1 minute (or till the hobgoblin is incapacitated), any creature of the captain/warlord’s selection receives +1d4 to assault roles and saving throws.

Q: Can an arcane trickster use a spell scroll from the wizard spell list?

A: Yes. When you attain the third level, you reap the potential to forge spells. See Chapter 10 for the universal policies of spellcasting and Chapter eleven for the wizard spell list.

Q: How many non-hostile creatures are affected by the Hobgoblin Captain’s management motion in DnD 5E?

A: Any creature opposed to you that strikes to an area within 10 ft of the guardian for the first time on a flip should be successful on a Dexterity saving throw. The creature takes 20 radiant injuries on a failed save, or half as a whole lot of harm on a profitable one. The guardian vanishes when it has dealt a complete 60 damage.

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