You touch a creature that has died within the moment. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of adulthood, nor can it restore any missing body parts. Player resurrection within the Dungeons & Dragons 5th Edition typically comes within the kind of some spells. Revivify, Resurrection, and lift Dead are just a few of the choices for bringing a fallen player character back to life.
These spells, however, simply cost money and components to cast, and as players advance, many adventurers find death doesn’t hold a similar fear or meaning when there are quick spells to bring them back to life.
- Casting Time: 1 action
- Range: Touch
- Components: V S M (Diamonds worth 300 GP, which the spell consumes)
- Duration: Instantaneous
- Classes: Cleric, Paladin
Critical Role Dungeon Master Matthew Mercer modified these basic spells with optional and adjustable rules to offer death more meaning within the narrative. With these modified rules, a player’s allies play a way more important role in bringing them back from the afterlife, and there’s an opportunity their efforts could also be unsuccessful. And for every successful return to life, the DC for subsequent resurrections increases by 1.
Check also: Thunderwave
You can increase the DC within the rules below by 2 rather than just 1 for each successful attempt if you would like to feature even more challenges to your campaign. But, Mercer warned on Reddit, a rise of two may punish low-level players. “With many games involving death often at lower levels, it could easily become too daunting,” says Mercer.
Character death can often convince become a minor inconvenience in some campaigns once the adventuring party reaches a particular level, with spells being available to return fallen comrades from the afterlife with temporary setbacks, robbing a little element of danger, and a threat to future conflicts and challenges within the story. If you would like to elevate the gravity of character death, you’ll introduce this optional rule.
If a personality is dead, and resurrection is attempted by a spell or spell effect with longer than a 1 action casting time, a Resurrection Challenge is initiated. Up to three members of the adventuring party offer to contribute to the ritual via a Contribution Skill Check. The DM asks them each to form a skill check that supported their sort of contribution, with the DC of the check adjusting to how helpful/impactful the DM feels the contribution would be.
Upon a successful resurrection check, the player’s soul (should it’s willing) is going to be returned to the body, and therefore the ritual succeeded. On a failed check, the soul doesn’t return and therefore the character is lost.
If a spell with a casting time of 1 action is used to try to revive life (via the Revivify spell or similar effects), no contribution skill checks are allowed. The character casting the spell makes a Rapid Resurrection check, rolling a d20 and adding their spellcasting ability modifier. The DC is 10, increasing by 1 for every previous successful resurrection the character has undergone. On a failure, the character’s soul isn’t lost, but the resurrection fails and increases any future Resurrection checks’ DC by 1. No further attempts are often made to revive this character to life until a resurrection spell with a casting time of more than 1 action is attempted.