Lightning Bolt 5e Spell (5th Edition) for DND

A stroke of light will provide a light which lightning form a line which has 100 feet long, 5 feet wide blasts which are out of you during a direction that you just have chosen. Each and each creature lies within the line that has got to make a Dexterity saving throw. the creature also takes some damages on every failure and success one like 8d6 lightning damages and half as much damage respectively. The lightning ignites flammable objects within the area that are not being worn or carried.

At Higher Levels: once you cast this spell using a spell slot of 4th Level or higher, the damage increases by 1d6 for every slot above 3rd.

Table of Contents

Lightning Bolt 5e

Lightning Bolt 5e

  • Casting Time: 1 action
  • Range: Self (100-foot line)
  • Components: V S M (A bit of fur and a rod of amber, crystal, or glass)
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard

A long-term complaint of mine from earlier versions of D&D that also finds grievance in the 5th edition is that given the selection between learning fireball or lightning bolt you’d need to be crazy to choose the latter. Whilst both do a similar amount of injury (a hefty 8d6 to anyone within the area of effect, dex. but half), the fireball is often flung up to 150 feet and affects all those during a 20-foot radius (surface area = 1256 ft.). Lightning bolt emanates from your hands extending during a line 100 feet long and 5 feet wide (surface area = 500 ft). Basically, unless you propose attacking a marching band, a fireball goes to fry significantly more bad guys whenever.

The suggested damage table within the DMG is intentionally low-balled. whether or not they assumed homebrewers would be creating additional effects to travel alongside the damage, or simply to encourage us to form our first drafts something that may not be superior to the core spells in every aspect.

You are alleged to start there and titrate the damage up after playtesting. It is far, much better to offer your players a new spell that you simply might get to boost mid-game than to offer them one that you might get to nerf mid-game.

If you’re a touch nervous about messing around too much with the damage of the game’s most iconic spell, then what you’ll do instead is pimp lightning bolt a touch by giving enemies in metal armor a disadvantage on their saving throw when struck. a little change that creates a lot of sense in terms of realism and within the right circumstances could make lightning bolt even deadlier than fireball – and thus a viable choice.

Lightning Bolt may be a Spellcasting spell in Shadowrun. it’s multiple levels. In AD&D, lightning bolts would bounce off the walls (back at the caster in 1E, using geometry in 2E) unless the wall was a conductor. Like most spells in 5E, everything has been simplified, so this is often entirely a DM call.

We might suggest if you are doing have the lightning bounce, that you simply only affect regular damage to every creature within the area, albeit a creature would be struck quite once (perhaps granting disadvantage instead). If you’re playing on a grid and using the grid rules, then you could not aim the lightning.

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