Leonin is a playable humanoid race in the 5th edition of the tabletop role-playing game Dungeons & Dragons. They are a proud and fierce race of humanoid lion-people, known for their hunting prowess and warrior culture.
In terms of appearance, Leonin has humanoid bodies with leonine heads and fur covering their bodies. They have sharp claws and teeth, and their eyes have slit pupils. Their fur can range in color from tawny brown to golden yellow or even black.
In terms of gameplay, Leonin characters receive a bonus to their Strength score and have a natural weapon attack with their claws. They also have proficiency in the Perception skill, reflecting their keen senses, and can speak, read, and write both Common and Leonin, their native language.
Overall, Leonin is a powerful and charismatic race that can make for formidable warriors or skilled hunters. Their unique appearance and abilities can make them a fun and engaging choice for players who enjoy playing non-traditional humanoid races in their games.
Leonine appear nearly exactly identical to their Guardinal parents, albeit the human blood going for walks via them makes them barely much less intimidating in appearance. Which are animalistic celestials native to Elysium and the House of Nature. Leonals have a range of spell-like skills and are enormously quick and agile. They resemble muscular, humanoid lions of regal appearance. While typically peaceful, they have long gone and actively hunted evil-doers, as they have no love for their kind.
Generally raised in the temples of properly aligned deities they have a tendency to have robust morals and a very excessive diploma of dedication to any motive they deem helpful in their time. A Leonine raised in such surroundings grows up being instructed of his/her heritage and the possibilities they have inside them, and as such, they hate seeing injustice and frequently emerge as violent when unable to do something to assist a sufferer of such offenses.
Leonine raised outdoors in the temple can have various personalities however have a tendency to lean to the intense of their opinions and ideals, they can come throughout dominating and aggressive, however normally journey a diploma of soreness on every occasion they witness awesome acts of evil regardless of their upbringing and due to the fact of this, they have a tendency to lean toward non-evil alignments.
- Armor Class: 14 (hide armor)
- Hitpoints: 11 (2d8+2)
- Speed: 40ft
- Skills: Acrobatics +4, Athirtics: +4
- Senses: Passive Perception 11
- Languages: Common, Leonin
- Challenge: 1/4 (50XP)
Leonine has the capability to get alongside almost all kinds of shrewd creatures as long the conduct of their enterprise does no longer stray too far from their personal self-perceived code of conduct. Generally, Leonine bonds properly with Clerics of top deities and paladins that do not strive to use them for their celestial ties.
Rogues have concerns about getting alongside them as Leonine’s non-public code regularly depicts them as cowards or sly. Because of their human parents, Leonine has a tolerance of various ranges however eventually has a tendency to mix the nice with others of sturdy ethical code and attempt to deliver such conviction in those they tour with.
- Shartsword: melee weapon attack: +4 to hit, reach 5ft, one target. Hit 5 (1d6 +2) piercing damage.
- Bite: Melee Weapon Attack: +4 hit, reach 5ft, one target. Hit 4 (1d4 +2) piercing damage.
- Javelin: Melee or Ranged weapon Attack: +4 to hit, reach 5ft, or range 30/120ft, one target. Hit 5 (1d6+2) piercing damage.
- Female Names: Aletha, Atagone, Demne, Doxia, Ecate, Eriz, Gragonde, Iadma, Koila, Oramne, Seza, Ziore
- Male Names: Apto, Athoz, Baragon, Bryguz, Eremoz, Gorioz, Grexes, Oriz, Pyxathor, Teoz, Xemnon, Xior
- Pride Names: Embereye, Flintclaw, Goldenfield, Ironmane, Starfeller, Sunguides
Leonine has no native lands however has a tendency to stay in the most populated areas the place they can hunt the vile and depraved who would in any other case prey upon the weak.
Leonine usually worships correctly aligned deities and takes on their dogma as their private code of conduct. Leonine have a naturally robust tie to the celestial planes and may additionally no longer worship any deity in specific and may additionally alternatively truly attempt to stay a righteous and honorable life, hoping to be part of their Guardinal father or mother in the heavens one day.
Leonine talk Common as they are raised with the aid of their (usually committed) human parents, they from time to time can spontaneously enhance the potential to communicate some of the languages of their Guardinal father or mother as they develop thru puberty however are flawlessly successful of getting to know any non-secret languages they uncovered to for a lengthy sufficient time.
The Leonin is a proud, devoted warrior race that doesn’t do too much. With a two-to Constitution and quicker motion velocity to boot, you’ve acquired yourself a frontline with the choice to make bigger into a few ranged builds.
Why Should I Play a Leonin?
Here are some frequently asked questions about the Leonin race in D&D 5e, along with their answers:
Q: Does Theros Leonin devour the different races?
A: No, Leonin is tied to white mana in MTG, which is a prevalent (but no longer always) ‘gooder guy’ color, tied to the law, order, community, and worse in positive different areas. But, they’re introduced to the nicer facet of things
Q: Leonin Fighter is Underperforming huge time, help?
A: Meanwhile, there may be a goofy-ass Leonin fighter who does not hit as lots as it feels like he should. Even when he does, he MIGHT do 25-35 harm in one turn.
Q: What ability scores does Leonin receive bonuses too?
A: A: Leonin characters receive a bonus to their Strength score, reflecting their powerful and muscular builds.
Q: What languages can Leonin’s characters speak?
A: Leonin characters can speak, read, and write both Common and Leonin, their native language.
Q: Do Leonin have any unique abilities or traits?
A: Yes, Leonin characters have a natural weapon attack with their claws and also have proficiency in the Perception skill, reflecting their keen senses.
Q: Can Leonin wear armor and use weapons?
A: Yes, Leonin characters can wear armor and use weapons just like any other humanoid race in D&D 5e.
Q: What classes do Leonin make good choices for?
A: Due to their bonus to Strength, Leonin makes good choices for melee-focused classes such as Barbarian, Fighter, and Paladin. However, their proficiency in Perception can also make them useful in classes such as Ranger or Rogue.
Q: Can Leonin be evil or good-aligned?
A: Yes, Leonin’s characters can be any alignment, just like any other race in D&D 5e. Their alignment will depend on their individual personality, backstory, and beliefs.
Q: Are Leonin a popular race among players?
A: Leonin is a relatively new race introduced in the Wildemount sourcebook for D&D 5e, so their popularity among players is still growing. However, their unique appearance and abilities make them a fun and engaging choice for players who enjoy playing non-traditional humanoid races.
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