Leonin is a playable humanoid race in the 5th edition of the tabletop role-playing game Dungeons & Dragons. They are a proud and fierce race of humanoid lion-people, known for their hunting prowess and warrior culture.
In terms of appearance, Leonin has humanoid bodies with leonine heads and fur covering their bodies. They have sharp claws and teeth, and their eyes have slit pupils. Their fur can range in color from tawny brown to golden yellow or even black.
In terms of gameplay, Leonin characters receive a bonus to their Strength score and have a natural weapon attack with their claws. They also have proficiency in the Perception skill, reflecting their keen senses, and can speak, read, and write both Common and Leonin, their native language.
Overall, Leonin is a powerful and charismatic race that can make for formidable warriors or skilled hunters. Their unique appearance and abilities can make them a fun and engaging choice for players who enjoy playing non-traditional humanoid races in their games.
Leonine appear nearly exactly identical to their Guardinal parents, albeit the human blood going for walks via them makes them barely much less intimidating in appearance. Which are animalistic celestials native to Elysium and the House of Nature. Leonals have a range of spell-like skills and are enormously quick and agile. They resemble muscular, humanoid lions of regal appearance. While typically peaceful, they have long gone and actively hunted evil-doers, as they have no love for their kind.
Generally raised in the temples of properly aligned deities they have a tendency to have robust morals and a very excessive diploma of dedication to any motive they deem helpful in their time. A Leonine raised in such surroundings grows up being instructed of his/her heritage and the possibilities they have inside them, and as such, they hate seeing injustice and frequently emerge as violent when unable to do something to assist a sufferer of such offenses.
Leonine raised outdoors in the temple can have various personalities however have a tendency to lean to the intense of their opinions and ideals, they can come throughout dominating and aggressive, however normally journey a diploma of soreness on every occasion they witness awesome acts of evil regardless of their upbringing and due to the fact of this, they have a tendency to lean toward non-evil alignments.
- Armor Class: 14 (hide armor)
- Hitpoints: 11 (2d8+2)
- Speed: 40ft
- Skills: Acrobatics +4, Athirtics: +4
- Senses: Passive Perception 11
- Languages: Common, Leonin
- Challenge: 1/4 (50XP)
Leonine has the capability to get alongside almost all kinds of shrewd creatures as long the conduct of their enterprise does no longer stray too far from their personal self-perceived code of conduct. Generally, Leonine bonds properly with Clerics of top deities and paladins that do not strive to use them for their celestial ties.
Rogues have concerns about getting alongside them as Leonine’s non-public code regularly depicts them as cowards or sly. Because of their human parents, Leonine has a tolerance of various ranges however eventually has a tendency to mix the nice with others of sturdy ethical code and attempt to deliver such conviction in those they tour with.
- Shartsword: melee weapon attack: +4 to hit, reach 5ft, one target. Hit 5 (1d6 +2) piercing damage.
- Bite: Melee Weapon Attack: +4 hit, reach 5ft, one target. Hit 4 (1d4 +2) piercing damage.
- Javelin: Melee or Ranged weapon Attack: +4 to hit, reach 5ft, or range 30/120ft, one target. Hit 5 (1d6+2) piercing damage.
- Female Names: Aletha, Atagone, Demne, Doxia, Ecate, Eriz, Gragonde, Iadma, Koila, Oramne, Seza, Ziore
- Male Names: Apto, Athoz, Baragon, Bryguz, Eremoz, Gorioz, Grexes, Oriz, Pyxathor, Teoz, Xemnon, Xior
- Pride Names: Embereye, Flintclaw, Goldenfield, Ironmane, Starfeller, Sunguides
Leonine has no native lands however has a tendency to stay in the most populated areas the place they can hunt the vile and depraved who would in any other case prey upon the weak.
Leonine usually worships correctly aligned deities and takes on their dogma as their private code of conduct. Leonine have a naturally robust tie to the celestial planes and may additionally no longer worship any deity in specific and may additionally alternatively truly attempt to stay a righteous and honorable life, hoping to be part of their Guardinal father or mother in the heavens one day.
Leonine talk Common as they are raised with the aid of their (usually committed) human parents, they from time to time can spontaneously enhance the potential to communicate some of the languages of their Guardinal father or mother as they develop thru puberty however are flawlessly successful of getting to know any non-secret languages they uncovered to for a lengthy sufficient time.
The Leonin is a proud, devoted warrior race that doesn’t do too much. With a two-to Constitution and quicker motion velocity to boot, you’ve acquired yourself a frontline with the choice to make bigger into a few ranged builds.
Why Should I Play a Leonin?
There are several reasons why you might want to play a Leonin character in D&D 5e:
- Unique Appearance: The Leonin race has a distinctive appearance, with humanoid bodies and lion-like heads and fur. This can make for a visually striking character that stands out from more traditional humanoid races like humans or elves.
- Natural Weapons: Leonin characters have a natural weapon attack with their claws, which can be a powerful tool in combat. This can also make for a fun and unique playstyle, as you don’t need to rely solely on weapons to deal damage.
- Keen Senses: Leonin characters have proficiency in the Perception skill, reflecting their keen senses. This can make them valuable scouts or hunters, as they can easily spot hidden enemies or tracks.
- Strength Bonus: Leonin characters receive a bonus to their Strength score, making them powerful and muscular characters that excel in melee combat. This can make them a good choice for classes like Barbarian or Fighter.
- Roleplaying Opportunities: The Leonin race has a rich culture and history that can provide a lot of roleplaying opportunities. They are proud and fierce beings that value honor and strength, which can make for interesting character dynamics and interactions with other players and NPCs.
Overall, playing a Leonin can provide a unique and engaging gameplay experience, with a visually striking appearance, powerful abilities, and interesting roleplaying opportunities.
According to the official D&D 5e sourcebook, the age range for Leonin is similar to that of humans. They reach adulthood in their late teens and can live up to around 80 years. However, some Leonin may choose to live a more nomadic lifestyle, which can affect their lifespan. As with any race in D&D 5e, the specific age of a Leonin character will depend on their individual backstory and roleplaying choices.
According to the official D&D 5e sourcebook, Leonin characters can be of any alignment, just like any other race in the game. However, due to their proud and honorable nature, many Leonin tends to lean towards lawful alignments, particularly Lawful Good. They value strength, honor, and loyalty, and often seek to uphold justice and protect the innocent. However, there are also Leonin who embrace chaos or evil, and their alignment will ultimately depend on their individual personality, backstory, and beliefs.
Daunting Roar is a racial trait for Leonin characters in D&D 5e that allows them to use their intimidating presence to frighten their enemies. Here’s how it works:
- As an action, a Leonin character can let out a powerful roar that can be heard up to 300 feet away.
- Each creature within 30 feet of the Leonin that can hear the roar must make a Wisdom saving throw (DC = 8 + the Leonin’s proficiency bonus + the Leonin’s Charisma modifier) or become frightened of the Leonin until the end of the Leonin’s next turn.
- Once Leonin uses this ability, they can’t use it again until they complete a short or long rest.
A daunting Roar is a powerful tool for Leonin’s characters, allowing them to incapacitate enemies or create opportunities for allies to attack. It also adds an extra layer of flavor to the Leonin race, as their lion-like roars reflect their fierce and intimidating nature.
According to the official D&D 5e sourcebook, Leonin characters can speak, read, and write in Common and Leonin. Leonin is a language specific to the Leonin race, and it is described as a rough, guttural language with a distinctly feline quality. It is a language that emphasizes strength and directness, with short, sharp words that reflect Leonin’s proud and fierce nature. In addition to these two languages, a Leonin character may also be able to speak additional languages depending on their background, class, or other factors.
Leonin names are inspired by feline and lion-like characteristics and often feature sounds that reflect their primal nature. Here are some examples of Leonie’s names:
- Male Names: Akmenos, Aktaeon, Arctus, Brintor, Draxus, Garruk, Halkor, Jorn, Kethra, Mavrek
- Female Names: Alyndra, Brina, Danika, Eilistraee, Enalda, Ganya, Hira, Kaida, Mara, Shalara
- Clan Names: Bloodmane, Clawkeeper, Goldwhisker, Manehunter, Nightpaw, Shadowclaw, Silvermane, Sunwalker, Thunderstrike, Wildfur
These names reflect the Leonin’s pride, strength, and ferocity, as well as their connection to their feline nature. However, these are just suggestions, and players are encouraged to come up with their own unique Leonin names that suit their character’s backstory and personality.
Here are some frequently asked questions about the Leonin race in D&D 5e, along with their answers:
Q: Does Theros Leonin devour the different races?
A: No, Leonin is tied to white mana in MTG, which is a prevalent (but no longer always) ‘gooder guy’ color, tied to the law, order, community, and worse in positive different areas. But, they’re introduced to the nicer facet of things
Q: Leonin Fighter is Underperforming huge time, help?
A: Meanwhile, there may be a goofy-ass Leonin fighter who does not hit as lots as it feels like he should. Even when he does, he MIGHT do 25-35 harm in one turn.
Q: What ability scores does Leonin receive bonuses too?
A: A: Leonin characters receive a bonus to their Strength score, reflecting their powerful and muscular builds.
Q: What languages can Leonin’s characters speak?
A: Leonin characters can speak, read, and write both Common and Leonin, their native language.
Q: Do Leonin have any unique abilities or traits?
A: Yes, Leonin characters have a natural weapon attack with their claws and also have proficiency in the Perception skill, reflecting their keen senses.
Q: Can Leonin wear armor and use weapons?
A: Yes, Leonin characters can wear armor and use weapons just like any other humanoid race in D&D 5e.
Q: What classes do Leonin make good choices for?
A: Due to their bonus to Strength, Leonin makes good choices for melee-focused classes such as Barbarian, Fighter, and Paladin. However, their proficiency in Perception can also make them useful in classes such as Ranger or Rogue.
Q: Can Leonin be evil or good-aligned?
A: Yes, Leonin’s characters can be any alignment, just like any other race in D&D 5e. Their alignment will depend on their individual personality, backstory, and beliefs.
Q: Are Leonin a popular race among players?
A: Leonin is a relatively new race introduced in the Wildemount sourcebook for D&D 5e, so their popularity among players is still growing. However, their unique appearance and abilities make them a fun and engaging choice for players who enjoy playing non-traditional humanoid races.
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