Basically, the DnD backgrounds will provide you with important story cues all about your character’s identity and one character background can reveal like how you’ve got become an adventurer, where you’ve got come from, and about your home where ever it’d be within the world.
Sages are discussed thoroughly within the 1st Edition Dungeon Master guide pages 31-33. But in 5th edition and other editions, they’re not discussed much if in the least. Granted….sages are just a Non-Player Character. It is often assumed that such individuals exist within the realms of those later editions albeit they’re not discussed much.
Sage Background 5e
Skill Proficiencies: Arcana, History
Languages: Two of your choice
|D8||Options For Personality Traits|
|1||I use polysyllabic words that convey the impression of great erudition.|
|2||I've read every book in the world’s greatest libraries—or I like to boast that I have.|
|3||I'm used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.|
|4||There’s nothing I like more than a good mystery.|
|5||I’m willing to listen to every side of an argument before I make my own judgment.|
|6||I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me.|
|7||I am horribly, horribly awkward in social situations.|
|8||I’m convinced that people are always trying to steal my secrets.|
|D6||Options For Flaws|
|1||I am easily distracted by the promise of information.|
|2||Most people scream and run when they see a demon. I stop and take notes on its anatomy.|
|3||Unlocking an ancient mystery is worth the price of a civilization.|
|4||I overlook obvious solutions in favor of complicated ones.|
|5||I speak without really thinking through my words, invariably insulting others.|
|6||I can’t keep a secret to save my life, or anyone else’s.|
|D6||Options For Ideal|
|1||Knowledge: The path to power and self-improvement is through knowledge. (Neutral)|
|2||Beauty: What is beautiful points us beyond itself toward what is true. (Good)|
|3||Logic: Emotions must not cloud our logical thinking. (Lawful)|
|4||No Limits: Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)|
|5||Power: Knowledge is the path to power and domination. (Evil)|
|6||Self-Improvement: The goal of a life of study is the betterment of oneself. (Any)|
|D6||Options For Bond|
|1||It is my duty to protect my students.|
|2||I have an ancient text that holds terrible secrets that must not fall into the wrong hands.|
|3||I work to preserve a library, university, scriptorium, or monastery.|
|4||My life’s work is a series of tomes related to a specific field of lore.|
|5||I've been searching my whole life for the answer to a certain question.|
|6||I sold my soul for knowledge. I hope to do great deeds and win it back.|
Sages have different purposes in Dungeons and Dragons. Sometimes Characters need answers to questions that they can’t find. A sage may need them. Or he could be ready to find the solution. Either way, he will expect to urge paid handsomely for his or her efforts.
Sages have many expenses. They have books. Many of them. And books are expensive within the medieval and fantasy worlds. They have a tendency to be reclusive. This needs servants to stay them fed and keep them from falling over dead after they’re up for 50 hours researching some obscure and arcane points.
Sages often not the foremost sociable individuals. They like their books much more than they like people . they are doing not like interruptions in their research. This is often true even once they have read their entire library fifty times.
Sages know a touch a few lots. But they know tons a few little. Each features a specialty. Adventurers who find books about this specialty will likely find a sage quite willing to pay handsomely for it. Sages like books such a lot that they could even commission adventurers to hunt out some obscure and ancient lost library so as to seek out a tome that the sage has learned from other research. These journeys might be perilous for the adventurer but profitable within the end.
Sages in Dungeons and Dragons can provide many adventure and role-playing opportunities. The adventurers often need answers. Sages often need things also. Sages and adventurers can feed off of every other. Things found in their rare tomes may tell of legendary items, creatures, and places that adventurers would have interest in. Virtually all sorts of knowledge within the phantasy world are likely to be written down somewhere. Sages can often find it.
- Each and each background which we’ve selected from the backgrounds chart has its personal features.
- Every background feature offers a little within the game benefit.
- It requires the player to interact with NPCs.
- For an adventure and for the role-playing they add more opportunities.
You have spent your life within the service of a temple to a selected god or pantheon of gods. You act as an intermediary between the realm of the holy and therefore the mortal world, performing sacred rites and offering sacrifices so as to conduct worshipers into the presence of the divine. You’re not necessarily a cleric – performing sacred rites isn’t an equivalent thing as channeling divine power.