The Guild Artisan 5e is an adventurer that has had a profession. They’re or are a part of the cartographers guild, the blacksmith guild, or the other skilled trade that they could choose. This doesn’t include things like being a wilderness guild because the artisan guilds all specialize in some kind of outcome. Albeit you’re just doing calligraphy work, the people that are commissioning the work.
This background is additionally one of the few backgrounds that encourage you to possess downtime. Technically, to remain in good standing with the guild, you would like to be paying in your guild dues, which aren’t cheap, and while you would possibly make that back in your adventuring, you’re probably more happy actually using your guild skill in some downtime to use your trade and make extra money that way. Because you’re paying your dues, you finish up getting the advantage of having connections during a lot of spots and a spot to remain together with your guild.
Guild Artisan 5e (5th Edition)
- Skill Proficiencies: Insight, Persuasion
- Tool Proficiencies: One type of Artisan’s Tools
- Languages: One of Your Choice
- Specialty: Guild Business
- Feature: Guild Membership
Feature Guild Business
D8 | Guild Business |
---|---|
1 | Alchemists and apothecaries |
2 | Armorers, locksmiths, and finesmiths |
3 | Brewers, distillers, and vintners |
4 | Calligraphers, scribes, and scriveners |
5 | Carpenters, roofers, and plasterers |
6 | Cartographers, surveyors, and chart-makers |
7 | Cobblers and shoemakers |
8 | Cooks and bakers |
9 | Glassblowers and glaziers |
10 | Jewelers and gemcutters |
11 | Leatherworkers, skinners, and tanners |
12 | Masons and stonecutters |
13 | Painters, limners, and sign-makers |
14 | Potters and tile-makers |
15 | Shipwrights and sailmakers |
16 | Smiths and metal-forgers |
17 | Tinkers, pewterers, and casters |
18 | Wagon-makers and wheelwrights |
19 | Weavers and dyers |
20 | Woodcarvers, coopers, and bowyers |
Personality Trait
D8 | Personality Trait |
---|---|
1 | I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist. |
2 | I'm a snob who looks down on those who can't appreciate fine art. |
3 | I always want to know how things work and what makes people tick. |
4 | I'm full of witty aphorisms and have a proverb for every occasion. |
5 | I'm rude to people who lack my commitment to hard work and fair play. |
6 | I like to talk at length about my profession. |
7 | I don't part with my money easily and will haggle tirelessly to get the best deal possible. |
8 | I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. |
Flaws
D6 | Flaw |
---|---|
1 | I'll do anything to get my hands on something rare or priceless. |
2 | I'm quick to assume that someone is trying to cheat me. |
3 | No one must ever learn that I once stole money from guild coffers. |
4 | I'm never satisfied with what I have – I always want more. |
5 | I would kill to acquire a noble title. |
6 | I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals. |
Ideal
D6 | Ideal |
---|---|
1 | Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) |
2 | Generosity. My talents were given to me so that I could use them to benefit the world. (Good) |
3 | Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) |
4 | Greed. I'm only in it for the money. (Evil) |
5 | People. I'm committed to the people I care about, not to ideals. (Neutral) |
6 | Aspiration. I work hard to be the best there is at my craft. |
Bond
d6 | Bond |
---|---|
1 | The workshop where I learned my trade is the most important place in the world to me. |
2 | I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy. |
3 | I owe my guild a great debt for forging me into the person I am today. |
4 | I pursue wealth to secure someone's love. |
5 | One day I will return to my guild and prove that I am the greatest artisan of them all. |
6 | I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. |
This is often pretty standard for each class, they always have a spot to rest your head if you’re willing to seem for it, but with the Guild Artisan, there’s an opportunity that it is often removed from you.
The Guild Artisan is any kind of craftsman or merchant. The guild you’re a neighborhood of is effectively a trade or union of some kind, and that they broker a number of your work and otherwise wield intermediary influence.
Naturally, anyone of any class is often a Guild Artisan, but in fact, it’s going to benefit some quite others. It doesn’t really have any kind of skew thereto the way an Acolyte or a Criminal does, so it might probably be about as likely to ascertain them from any class. Still, there’s a handy list of 20 potential guilds within the entry, and a few of those could also be more suited to at least one class or another. Bards make decent calligraphers and scribes, as many of them already write down their stories, songs, and poems.
Barbarians are probably the smallest amount fitted to the lifetime of a Guild Artisan, as some primitive societies lack metalworking and therefore the like, but a robust character sort of a Barbarian would likely make an honest stonecutter or mason.
Clerics could choose nearly anything, and their crafting might largely be devotional works to their god. Paintings and sculptures are great sources of spiritual iconography. Druids also will generally stand back from metalwork, but add weaving and dying seems right up their alley. Fighters and Paladins may need a desire to take care of and make their own weapons and armor, then fit naturally into the role of the smith.
Guilds often wield tremendous political power. If you’re accused of a criminal offense, your guild will support you if an honest case is often made for your innocence or the crime is justifiable. You’ll also gain access to powerful political figures through the guild if you’re a member in good standing. Such connections might require the donation of cash or magic items to the guild’s coffers.
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