Outlander 5E may be a character that has grown and has chosen to measure within the world alone. The knowledge which has been collected that it gives various ideas that this particular character has gone long far away from society.
The ties of tribe, family, clan, and also the wildlife of which they’re a neighborhood are the far more important bonds to most of the d&d 5e outlander backgrounds. You’ve been to strange places and also you’ve seen things which the other can’t begin to the fathom. Consider a number of the distant lands which you’ve visited and also how they need to be been impacted you.
This outlander background 5e has other features additionally, you’ve got the potential to seek out fresh water and food for your own and also up to 5 other people each of the times, and as long as the land offers berries, water, the small game then forth.
Outlander 5e
Here we’re getting to explain and supply all about outlander 5e if you’re trying to find it then join us. Actually, every dnd backgrounds do their own performance consistent with their features and their capabilities.
- You have been growing up within the wilds far away from the civilizations and also the comforts of the town and technology.
- Here you’ve been witnessed the migration of herds which are larger than the forests and survived weather more extremely than any city-dweller could comprehend and also enjoyed the solitude of being of the precise thinking creature in any direction for several miles.
- The wilds which are in your blood, whether you’re the nomad, a recluse, a hunter-gatherer, or maybe the marauder.
- Even in the places where ever you don’t even know the precise features of the terrain you recognize the ways of the wild.
Among the civilized folk you’ve got been often considered rude and uncouth and outlander dnd staff have the tiny respect for the niceties of city life.
Check Also: Acolyte 5e Backgrounds
Level | Proficiency | Chromatic Range | Cantrips Known | Spells Known | —Spell Slots per Spell Level— |
---|---|---|---|---|---|
Bonus | 1st | ||||
1st | 2 | 0 ft | 1 | 0 | — |
2nd | 2 | 5 ft | 2 | 2 | 2 |
3rd | 2 | +5 ft | 2 | 2 | 3 |
4th | 2 | +5 ft | 2 | 3 | 3 |
5th | 3 | +10 ft | 2 | 3 | 4 |
6th | 3 | +10 ft | 2 | 4 | 4 |
7th | 3 | +15 ft | 2 | 5 | 4 |
8th | 3 | +15 ft | 2 | 5 | 4 |
9th | 4 | +20 ft | 2 | 6 | 4 |
10th | 4 | +20 ft | 3 | 6 | 4 |
11th | 4 | +25 ft | 3 | 7 | 4 |
12th | 4 | +25 ft | 3 | 7 | 4 |
13th | 5 | +30 ft | 3 | 8 | 4 |
14th | 5 | +30 ft | 3 | 8 | 4 |
15th | 5 | +35 ft | 3 | 9 | 4 |
16th | 5 | +35 ft | 3 | 9 | 4 |
17th | 6 | +60 ft | 4 | 11 | 4 |
18th | 6 | +60 ft | 4 | 11 | 4 |
19th | 6 | +65 ft | 4 | 13 | 4 |
20th | 6 | +65 ft | 5 | 13 | 4 |
- Skill Proficiencies: Athletics, Survival
- Tool Proficiencies: One type of musical instrument.
- Languages: One of your choice
- Specialty: Origin
- Feature: Wanderer
- Author: Player’s Handbook (5e)
- Canon: True
- Features: Wanderer
- Summary: You have lived outside civilization +
- Unofficial Description: You have lived outside civilization for an extended period of time
Personality Traits
D8 | Options For Personality Trait |
---|---|
1 | I’m driven by a wanderlust that led me away from home. |
2 | I watch over my friends as if they were a litter of newborn pups. |
3 | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. |
4 | I have a lesson for every situation, drawn from observing nature. |
5 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
6 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
7 | I feel far more comfortable around animals than people. |
8 | I was, in fact, raised by wolves. |
Flaws
D6 | Flaw |
---|---|
1 | I am too enamored of ale, wine, and other intoxicants. |
2 | There’s no room for caution in a life lived to the fullest. |
3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
4 | I am slow to trust members of other races, tribes, and societies. |
5 | Violence is my answer to almost any challenge. |
6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
Ideals
D6 | Options For Ideal |
---|---|
1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
2 | Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) |
3 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
4 | Might. The strongest are meant to rule. (Evil) |
5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
6 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
Bonds
D6 | Options For Bond |
---|---|
1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
2 | An injury to the unspoiled wilderness of my home is an injury to me. |
3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
6 | It is my duty to provide children to sustain my tribe. |
Feature: Origin
D10 | Origin |
---|---|
1 | Forester |
2 | Trapper |
3 | Homesteader |
4 | Guide |
5 | Bounty hunter |
6 | Exile or outcast |
7 | Pilgrim |
8 | Tribal nomad |
9 | Hunter-gatherer |
10 | Tribal marauder |
Check Also: Urchin 5e
Outlander Staff
- Outlander staff is an additional item for you.
- This staff helps you when any of the 5e backgrounds in dnd 5e doesn’t provide one weapon and also a nonweapon staff has used like arcane focus, you’ll either use it as a special matter.
- It actually means, your character features a perfect staff which may happen to be usable as simply as possible as an arcane focus and in fact if your character has gained the power to cast those sorts of spells ever.
- Even though, The 5th edition outlander will provide you with a walking stick.
- It simply happens like all of the nice walking sticks are sufficient for the sake of clear spell casters to figure their spells with.
- 5gp is the worth of this d&d outlander staff.
people of niceties within the city of life. Here the ties of the tribe and therefore the family clan which has its own wildlife during which their part is far more bounty hunter to the creature of most of the outlanders 5E. Outlander 5E has its own performance consistent with its capability and features, described nature has been grown up within the wild civilization, and also it’s grown to the comfort town and technology.
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