Earth Tremor 5e (5th Edition) Spell in D&D Spells
You cause a tremor within the ground within a 10-foot radius. Each creature aside from your therein area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the bottom in this area is loose earth or stone, it becomes difficult terrain until cleared. … Read more