Blood hunters are the beasts that hunt beasts, these masters of homograft sacrifice them to eradicate wicked from this globe. Matt Mercer of Critical Role popularity added these undaunted warriors to 5e D&D and also they’re now just shy of the main class. Made much more popular by Talisman’s personality Molly auk of the Mighty Nein, these homebrew sanguine champs are discovering their method into countless journeys. Just how do you play these solid pariahs? Make a secret blood oath so we can go through everything you require to understand.
Table of Contents
Blood Hunter 5e
Hit Points
- Hit Dice: 1d10 per blood hunter level
- Hit Points at 1st Level: 10 + your Constitution modifier
- Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st
Proficiencies
- Armor: Light armor, medium armor, shields
- Weapons: Simple weapons, martial weapons
- Tools: Alchemist’s supplies
- Saving Throws: Dexterity, Intelligence
- Skills: Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a martial weapon or (b) two simple weapons
(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts
(a) studded leather armor or (b) scale mail armor
an explorer’s pack
Level | Proficiency | Hemocraft Die | Features | Blood Curses |
---|---|---|---|---|
Bonus | ||||
1st | 2 | 1d4 | Hunter's Bane , Blood Maledict | 1 |
2nd | 2 | 1d4 | Fighting Style , Crimson Rite | 1 |
3rd | 2 | 1d4 | Blood Hunter Order | 1 |
4th | 2 | 1d4 | Ability Score Improvement | 1 |
5th | 3 | 1d6 | Extra Attack | 1 |
6th | 3 | 1d6 | Brand of Castigation , Blood Maledict (2/rest) | 2 |
7th | 3 | 1d6 | Order Feature, Primal Rite | 2 |
8th | 3 | 1d6 | Ability Score Improvement | 2 |
9th | 4 | 1d6 | Grim Psychometry | 2 |
10th | 4 | 1d6 | Dark Augmentation | 3 |
11th | 4 | 1d8 | Order Feature | 3 |
12th | 4 | 1d8 | Ability Score Improvement | 3 |
13th | 5 | 1d8 | Brand of Tethering , Blood Maledict (3/rest) | 3 |
14th | 5 | 1d8 | Hardened Soul , Esoteric Rite | 4 |
15th | 5 | 1d8 | Order Feature | 4 |
16th | 5 | 1d8 | Ability Score Improvement | 4 |
17th | 6 | 1d10 | Blood Maledict (4/rest) | 4 |
18th | 6 | 1d10 | Order Feature | 5 |
19th | 6 | 1d10 | Ability Score Improvement | 5 |
20th | 6 | 1d10 | Sanguine Mastery | 6 |
Ability Scores
Blood hunters are mostly a martial course, as well as while you’ll want a high Intelligence score to make the most of your capabilities, you’ll additionally need to keep the main damages score high (either Strength or Dexterity) and also you need to keep a high Constitution rating even more than the majority of other martial.
If you plan on making usage of archery or two-weapon combating, make Dexterity your highest ability score. If you plan on making usage of dueling style or excellent tool battling, make Strength your greatest capability score.
Next off, while the official text advises making Intelligence your following greatest score, honestly, you’re most likely to need more hit factors over a bump to your save DC. Blood seekers are going to take equally as many hits as other martial classes as well as you’ll need to compromise your hit factors for a great deal of your abilities (extra on that later). Make Constitution your 2nd greatest capacity rating.
You’ll desire to make Intelligence your 3rd greatest rating, you’ll desire to obtain it to at the very least a +2 or a +3 to make you are save DC respectable.
That is a great deal of spread. Unlike numerous classes that have a key score as well as a secondary rating, blood seekers basically have 3 ability ratings they care a lot regarding. My suggestions, attempt to obtain those 3 scores up to a 16 as very early as feasible, and also the other three (Wisdom, Charisma, as well as whichever of Strength or Dexterity you aren’t using) need to be really full dump stats.
BLOOD HUNTER LEVEL | CANTRIPS | SPELLS | SPELL | SLOT |
---|---|---|---|---|
KNOWN | KNOWN | SLOTS | LEVEL | |
3rd | 2 | 2 | 1 | 1st |
4th | 2 | 2 | 1 | 1st |
5th | 2 | 3 | 1 | 1st |
6th | 2 | 3 | 2 | 1st |
7th | 2 | 4 | 2 | 2nd |
8th | 2 | 4 | 2 | 2nd |
9th | 2 | 5 | 2 | 2nd |
10th | 3 | 5 | 2 | 2nd |
11th | 3 | 6 | 2 | 2nd |
12th | 3 | 6 | 2 | 2nd |
13th | 3 | 7 | 2 | 3rd |
14th | 3 | 7 | 2 | 3rd |
15th | 3 | 8 | 2 | 3rd |
16th | 3 | 8 | 2 | 3rd |
17th | 3 | 9 | 2 | 3rd |
18th | 3 | 9 | 2 | 3rd |
19th | 3 | 10 | 2 | 4th |
20th | 3 | 11 | 2 | 4th |
Best Races for a Blood Hunter
Blood hunters are truly starved for capability points, so your ideal options are most likely to be those that offer you a perk to 2 of your crucial statistics. Typically I would certainly suggest just playing whatever race you’d seem like, however, blood seekers truly injure without those capacity bonus offers.
Genasi (Air, Earth, or Fire)
The elemental-born Genasi all come all set with a +2 Constitution incentive, and also 3 of their 4 elemental types come with a useful +1 in one more crucial blood hunter stat. +1 to Dexterity for air Genasi, +1 to Strength for earth genasi, or +1 Intelligence for fire genasi.
Halfling (Stout)
Halflings obtain a +2 benefit to Dexterity (significant) and also the old stout lads get an essential point of Constitution. It also can’t be understated exactly how surprisingly excellent the halfling lucky capacity is, never ever fumbling in combat goes a long way. You lose some flexibility due to the halfling’s slow-moving speed but it’s still a very strong option.